Shape of shades by allinlabs

[raw]
made by allinlabs for LD26 (COMPO)
Abstract game where you use shadows to orient yourself and go through walls to escape enemies.

WASD / AZSD / arrow keys to move.
to go through walls.

Find every keys (blue rectangles) and go to the exit (purple rectangle) to complete each levels.
Avoid turret's bullets (orange rectangle) and enemies rushing at you (white rectangle).

Tools used : Haxe, HaxePunk, Circuli for sounds, Gimp, FlashDevelop

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Changelog of the enhanced version

* Added HelpText, changed font, improved screens with text
* Add a margin to the screen for the player, so we are sure he don't go out of the boundaries
* Particles for the player, EmitterEntity added
* Make the enemies less dumb
* Added diamond shapes for keys
* Changed graphics of bullet, exit, key, monster
* Changed Visibility : allow maps to be a rectangle and not only a square
* Added BorderLimit
* Turrets doesn't need to be visible
* Speed up Bullet creation by using recycling
* Fix the frame-drop issue by lowering frameRate

Ratings

Coolness 64% 3
Overall 3.76 105
Audio 3.56 108
Fun 3.27 300
Graphics 3.85 124
Humor 1.78 908
Innovation 3.80 107
Mood 3.71 80
Theme 4.12 89

Feedback

Aquatic Games
29. Apr 2013 · 10:43 UTC
Wow, that was... psychedelic? Great game, the mood is quite mysterious, gameplay seems simple at the beginning but gets real funny when you figure what you can do with this going through walls functionality. Love the different colours. Terrific! 5/5 overall.
Skywilly
29. Apr 2013 · 11:17 UTC
Great concept, really beautiful ;)
FredericRP
29. Apr 2013 · 11:51 UTC
Quite hard to understand at first, but then it's a great concept ! GG
mkpictures
29. Apr 2013 · 12:32 UTC
Beautiful game! I really liked the concept, the music is simple but immersive. Well done!
dray
29. Apr 2013 · 12:53 UTC
Great idea, i really like to be able to go through wall, it's a very clever thing for avoiding the bullets and enemy.
jerombd
29. Apr 2013 · 13:20 UTC
Original concept with great visuals, andhe ominous music is a nice touch!
But sometimes, the white rectangle is barely visible (white light too bright, stripes, etc.)
mikelovesrobots3
29. Apr 2013 · 15:06 UTC
Very nice.
matthias_zarzecki
29. Apr 2013 · 15:25 UTC
Nice mechanic! I haven't seen anything like that before
Colisan
29. Apr 2013 · 16:18 UTC
Innovative, fun to play and the music does make a good ambiance... Congratulations :D
TheSnide
29. Apr 2013 · 16:29 UTC
Nice & quite innovative !
McFunkypants
29. Apr 2013 · 21:29 UTC
I love the use of raycasted light. Cool game, original and creepy!
aduros
29. Apr 2013 · 21:40 UTC
Nice effects, great atmosphere.
GameNacho
30. Apr 2013 · 01:20 UTC
Good presentation and great unique mechanic, great game!
Adbook
30. Apr 2013 · 10:15 UTC
This game is just awesome !
Clavus
30. Apr 2013 · 14:42 UTC
Could've used a little explanation in the beginning, but once I got what was going on it was quite an entertaining little game. Nice graphical style too.
pentaphobe
01. May 2013 · 16:18 UTC
Fucking. awesome.

Brilliant idea and execution. You get all my stars!
ddionisio
01. May 2013 · 17:07 UTC
Great visuals and ambiance, I was tripping out! I love the effects and how they cycle between colors smoothly. I felt compelled to play through it.

Not sure spacebar is really needed though, might have been better to just automatically enter the next room?
ShellfishGames
02. May 2013 · 18:08 UTC
Fantastic!
Oddly enough the raytracing-effect could either be some kind of lighting (if it depends on the player position) or a 3D effect for walls that are pretty high (if it depends on the camera position). Since the camera is bound to the player however, it's impossible to know which of the two things it is. If you know what I mean. Just thought that was an interesting find.. :D
Lythom
02. May 2013 · 21:01 UTC
Excellent ! The best notes I gave so far. Still, here's some feedback.
What I loved :
- atmosphere
- artistic approach / theme relation
- game design/level design (the feeling your a ghost and can escape everywhere)
What imo could be improved :
- music (get annoying after some time)
- controlled element size (even if centered, it's eye destroyer)
- end / collectable color (blue and violet are hard to distinguish)

Excellent overall, thanks for the game !
Sestren
04. May 2013 · 01:25 UTC
I wanted to keep playing, but by the time I was several levels in, my framerate was unplayably low. I really liked the mechanic, the sound, and the colors, though.
DST
05. May 2013 · 12:09 UTC
Great mod! Beautiful game! Strange and interesting mechanic!
EatenAlive3
05. May 2013 · 14:03 UTC
Amazing. The graphics were very interesting in the fact that eventually, I felt like I was playing top-down in a 3d environment...

They did have some glitches at times, but it was great.
caranha
05. May 2013 · 14:14 UTC
That is pretty neat. I liked thinking about where the hidden areas where, and "my face when" I figured out I could use the small blocks to kill the big ones :-)

There are a few graphical glitches that you might want to look into - I found a few "outside" areas that were rendered as "inside" if you looked at them the right way.

Cheers, and thanks for the game! I went all the way to the end.
GranaDa
07. May 2013 · 11:58 UTC
Nice take on the theme. Graphics and audio are great. Good job!
gmaker
09. May 2013 · 04:48 UTC
really fun game!
tcstyle
09. May 2013 · 20:22 UTC
Really unique game. Great mood and concept. Maybe the player's square (or the whole presentation) is a tad too small. Everything else is great.
someone
10. May 2013 · 17:11 UTC
Nice concept.
The keys looked virtually the same as the exit on some levels and I think the player was a bit small. Also the raycast light seemed to be a bit buggy in some places.
Great job though.
euwaku
11. May 2013 · 19:07 UTC
It was hard to figure out what to do without any instruction. Also, you don't always know which wall can be traversed or not.
Overall, the game has amazing visual effects and fits the theme perfectly. Great job!
Sylvain.p
13. May 2013 · 20:37 UTC
Waow, nice graphics. It make me think about Monaco with very better aesthetic, and the gameplay is innovative too. Good job.
kill0u
13. May 2013 · 22:50 UTC
Nice game :)