And Then There Were None by DreamThorn

[raw]
made by DreamThorn for LD26 (COMPO)
Just extract the ZIP, run ATTWN.bat and remember to read the instructions.

Since the lack of animation is making the rules hard to discover, I add the list here:

1. The color of the cursor determines what it can grab.
2. A colored dot will change the color of the cursor.
3. Pushing a block into one with the same symbol and opposing color makes them disappear.
4. Pushing any block against a block with a square switches their colors.
5. Similarly, the cross block switches symbols.
6. Vortex block cycles through the colors.
7. Changes are applied in order, starting at the pushing block.

Ratings

Coolness 57% 3
Overall 2.62 1097
Fun 1.96 1261
Graphics 2.17 1176
Innovation 2.90 739
Mood 2.15 1156
Theme 3.45 646

Feedback

acatcalledfrank
29. Apr 2013 路 07:22 UTC
I get a Java error when I run the .bat file and the game doesn't load. Sorry!
馃帳 DreamThorn
29. Apr 2013 路 08:26 UTC
Which version of Java do you use? This was written and compiled with JDK7.

Also, you could give me more detail on the error.
euske
29. Apr 2013 路 08:34 UTC
@acatcalledfrank: I had the same issue. Fixed when I installed Java 7.
LrdKzrth
29. Apr 2013 路 09:14 UTC
Nothing happens. I've got the latest version of Java, running Windows 7 x64
pythong
29. Apr 2013 路 10:02 UTC
When I try to run your game, it tells me this

Exception in thread "main" java.lang.UnsupportedClassVersionError: org/za/dreamt
horn/ld26/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:632)
at java.lang.ClassLoader.defineClass(ClassLoader.java:616)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:14
1)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
Could not find the main class: org.za.dreamthorn.ld26.Main. Program will exit.
Xgor
29. Apr 2013 路 12:53 UTC
Really confusing how the mechanics works.... Could be explained a lot better
Jonathan Whiting
29. Apr 2013 路 13:23 UTC
Wow, I really can't figure out the mechanics on this at all. Pretty interesting though for that exact same reason.
egos
29. Apr 2013 路 13:54 UTC
artitistiacl puzzle game. after 4 lvl i didnt understand exactly the game mechanism and i win some time without understand why.....
馃帳 DreamThorn
29. Apr 2013 路 13:54 UTC
Yeah, part of the idea was that you should figure out the mechanics. The animations would really have made the effects clearer.

So, here goes:
1. The color of the cursor determines what it can grab.
2. A colored dot will change the color of the cursor.
3. Pushing a block into one with the same symbol and opposing color makes them disappear.
4. Pushing any block against a block with a square switches their colors.
5. Similarly, the cross block switches symbols.
6. Vortex block cycles through the colors.
7. Changes are applied in order, starting at the pushing block.
karsyf
29. Apr 2013 路 14:53 UTC
Sorry doesn't run on my machine
SuperlevelSebastian
29. Apr 2013 路 14:55 UTC
When I tried to quit my screen just turned black and I needed to 'hard reset' it... :(
Martze
29. Apr 2013 路 20:50 UTC
Wow, this game is really complicated. It has a really steep learning curve.
biscuitdough
30. Apr 2013 路 07:33 UTC
Liked how vague the instructions were, might even be better completely blind, it's fun finding out what the rules really are in those tiny micro-puzzles
Szedouu
30. Apr 2013 路 09:54 UTC
nice concept, but had some errors
Dark Acre Jack
30. Apr 2013 路 17:01 UTC
I love how Starseed Pilgrim has rejuvenated this school of design. Unfortunately it's very tricky to get just right.
Joror
01. May 2013 路 22:10 UTC
Interesting puzzling, would have liked some feedback (sound, flash, or something) when successfully hopping round etc, just to give the player more handholds.
infinitedog
01. May 2013 路 22:14 UTC
As you said with animations the game may improve. Maybe it should need more instructions or examples.
Ray_Mickelino
02. May 2013 路 23:11 UTC
I couldn't get it to work either. When I tried to run it, a black console window popped up, then disappeared. Looks fun though.
Prudiiarca
03. May 2013 路 16:38 UTC
Worked fine. After finding out the mechanics it turned to fun: before it was guessing without getting an aim...
Cake&Code
08. May 2013 路 06:53 UTC
I had the same experience as Prudiiarca, but figuring out how everything worked was pretty darn fun!
dremelofdeath
16. May 2013 路 07:06 UTC
Did not work on Windows 7 x64.
Brunodev
16. May 2013 路 15:27 UTC
I had a hard time understanding the mechanics, but after that it got fun! Awesome game!
Zim the Fox
19. May 2013 路 20:54 UTC
The game refused to run most of the times, and figuring out took me a while (I still don't quite understance the vortices) but this is a very clever and ingenious puzzle game.

I got up to the blue C. I'll play some more later.