mal by shama

[raw]
made by shama for LD26 (COMPO)
My first ludum dare. Hope you enjoy!

Find your way through the mazes. Click to place markers. Beware the red.

Made with http://voxeljs.com. Full source code here: https://github.com/shama/ludum-dare-26

Hint: avoid looking at the red; the more you look the more aggressive it will get.

Ratings

Coolness 55% 3
Overall 2.91 835
Audio 1.44 1054
Fun 2.69 826
Graphics 3.28 388
Humor 1.67 961
Innovation 3.06 608
Mood 3.21 291
Theme 3.34 752

Feedback

martijn
28. Apr 2013 路 18:38 UTC
Pretty fun game. It whas a bit confusing at first as I thought the holes in the ground were graphical glitches and that the screen. The fact that you can "sense" were the red faces are by the distortion of the screen is quite cool. One improvement would to maybe add a (black) border to the edge of the holes so they are more obvious.
馃帳 shama
28. Apr 2013 路 20:53 UTC
That is a good idea. I can see now how the holes are not very obvious. Thanks!
TheMightyComp
28. Apr 2013 路 21:58 UTC
Overall very good - I love the effect when you are near the red guy. The only suggestions/comments that I have are that

1)You can jump over walls on the first level (not a huge deal)
2)The Black/White can be quite disorienting if you lose track of which way is up.
torcado194
29. Apr 2013 路 00:38 UTC
quite interesting!
maxogden
29. Apr 2013 路 04:47 UTC
I was genuinely freaked out the first time I got eaten by the red guy
hughsk
29. Apr 2013 路 09:25 UTC
The post-processing effects work a treat, haha it freaked me out too.
BumpkinRich
29. Apr 2013 路 19:22 UTC
Oh great.. no sleep for me tonight. Found it hard to navigate but that adds to the feeling. Best bad guy in LD so far.
Brassawiking
29. Apr 2013 路 19:26 UTC
The holes need to be more apparent. The distortion effect was really cool. Also nice to see pure JS implementations =)
NuSan
29. Apr 2013 路 22:37 UTC
Nice game, the distortion fx is great and surprising. Holes are not obvious, and you'r lost very fast but it add to the mood. Also i like the fullscreen without mouse lock that enable a real fps experience!
Split82
29. Apr 2013 路 23:13 UTC
Awesome effects and atmosphere.
Hume
03. May 2013 路 15:46 UTC
Awesome concept, but the monster was too sudden and I knew there was no way I could escape from it with all this distortion and no depth cues, so...Monster! the end.
zatyka
03. May 2013 路 22:46 UTC
That was trippy man. Like others, I had a very hard time finding the holes. Also, if I was up against a wall, I could see though it. Nice scary
larb
03. May 2013 路 22:52 UTC
Cool effect. Some creepy noise with the visual effect would go well.
[-BipolarDesign+]
03. May 2013 路 23:02 UTC
Very cool effects. I hope you can use that effect and this style in a fully developed game!
馃帳 shama
05. May 2013 路 07:26 UTC
Thanks for the feedback everyone! Much appreciated!
BarrensZeppelin
05. May 2013 路 10:43 UTC
Sound would've perfected this I reckon.
KEFIR
08. May 2013 路 19:14 UTC
Pretty nice start. This red thing was even a little creepy :)
MinionStudios
10. May 2013 路 01:01 UTC
Fun and eerie, I love the de-res look when the red is near.