Spike Line by Yorwba

[raw]
made by Yorwba for LD26 (COMPO)
Spike Line is a simple one-button side-scrolling platformer made with LOVE (love2d.org)

Ratings

Coolness 85% 2
Overall 2.68 1045
Audio 2.22 832
Fun 2.61 898
Graphics 2.77 751
Humor 1.86 839
Innovation 1.98 1260
Mood 2.60 838
Theme 3.76 339

Feedback

HELLO23
29. Apr 2013 · 09:36 UTC
Nice game, suiting the theme, the only downside is the sound, which I really did not like.
ericlass
29. Apr 2013 · 16:20 UTC
Nice game. though the music makes me a little gaga ;-)
rwos
29. Apr 2013 · 16:29 UTC
Nice, pretty much as simple as it can get. I think the audio fits pretty well to the visuals - the line one jumps around on looks a bit like what an oscilloscope could paint, when given these kinds of beep-sounds. However, the "music" isn't really synchronized to the level (or is it?). Overall, it's a fun little game, fits well with the theme!
daandruff
29. Apr 2013 · 17:33 UTC
The music was really annoying... And it feels like you maybe could have added something to make you feel like you actually are getting somewhere. OK entry though
KEFIR
29. Apr 2013 · 17:50 UTC
I love the idea and realisation!
@SamPotasz
29. Apr 2013 · 17:53 UTC
I am into this game :) Canabalt-esque
FuzzyWuzzie
29. Apr 2013 · 17:59 UTC
Simple'n'sweet.
Merkoth
29. Apr 2013 · 18:09 UTC
Really nice game, suits the theme perfectly and it's pretty fun. I do agree with other reviewers that the music could be better. Nice job!
jmf
29. Apr 2013 · 19:04 UTC
Fun game! Could do with being a bit more fast paced and maybe make the jumps smaller, or different heights of jump. Good job though!
zeelyndz
30. Apr 2013 · 22:18 UTC
Pretty cool and simple, I like it. The music sounds like it's made with Musagi, is it? (Also you tried to check out my game and it was down, it's up now!)
oldtopman
01. May 2013 · 03:42 UTC
Pretty straightforwards, does what it sets out to accomplish.
I would like to see more control over the jumps and some non-painful music if you were to continue developing it.

P.S. - I've fixed the Windows build in my game; thanks for pointing it out!
GetFun
01. May 2013 · 09:37 UTC
118. Minimal and fun. perfect =)
ShellfishGames
01. May 2013 · 10:33 UTC
Well done. Feels a little too slow in the beginning, but overall it's pretty nice. I've got to say that I quite like the visual presentation, minimalistic yet somewhat appealing.
I have to agree that the music is by far the weakest point though. :D
Alex Camilleri
01. May 2013 · 11:10 UTC
Extremely simple. Not a bed thing, but could have been a bit more interesting for what concerns its pace. The graphics reminded me of Vib-Ribbon
nintendoeats
02. May 2013 · 15:33 UTC
That is brutally hard, I would have liked it if the controls were just a hair tighter. I really liked the sounds, but they could have tied in with my actions more.

"Search in my car
Search in my house
I can't find just anything I want"
Exclamation Mark
02. May 2013 · 15:38 UTC
Simple and in theme - maybe a bit too in theme, one or two more features would be nice, just to make it more engaging. Love 2D works on OS X and UNIX as well and since you're already using a cross-platrofm technology, you might as well export versions for those two or three guys on Ludum Dare who use those systems :P
little_polygon
05. May 2013 · 00:51 UTC
Just tranced-out and almost got 1,000 points... nice.
kyru
07. May 2013 · 15:16 UTC
Not bad, felt like it could move a bit quicker.
pentaphobe
07. May 2013 · 16:22 UTC
Interesting idea, though the random generation leaves much to be desired.

Is that music procedural? It's irritating, but if you put the effort into generating music you deserve recognition for this :)
paulopn
07. May 2013 · 23:08 UTC
Surprisingly...hypnotic... I personally think the jump would be better if it's height was controllable (like in Mario, for example) but that's just me. Nice =D
Threef
08. May 2013 · 18:33 UTC
Well... One of the best games I've seen on this edition of Ludum Dare! This is great! I gave you 23 stars!
scriptorum
08. May 2013 · 19:19 UTC
Was the noise supposed to be music, or variation on a heart monitor? I'd have preferred you stuck with the traditional beep, but hooked it in when you jump. The jumping feels a little sluggish and sometimes you can get in a jump loop - jumping continuously without break - which feels unfair when it ends in death. I thought the motif was morbid but decent. What if you added three lives, and every death ends with a flatline and Dr. Yorwba yelling, "CLEAR!"
alts
14. May 2013 · 03:07 UTC
The premise isn't very original. The implementation does fit the theme well, and I was a fan of the icons used. The jumping felt floaty, which isn't a good feeling when, at later points in the game, precise jumping is critical. I couldn't tell at first if the sound was generative or not. I think it might be interesting to use the sound to telegraph upcoming obstacles.