zOne by baldwinthree
** EDIT #2 **
Just got told by a friend the ammo powerups weren't working - I made them not do anything after level 8, and mistook a > for a <. New version is up!
** EDIT **
Just in case, you have to run the ld26hoff_windows.exe. It's also in the readme. Have fun!
Created during Ludum Dare 26.
Used SFML 2.0 and MinGW for compilation.
Audacity for sound editing, Gimp for what few images I had, and Sublime Text 2 for my "IDE".
Started out as a gun-emplacement style shooter, but got changed to Asteroids after I saw the similarities.
Just got told by a friend the ammo powerups weren't working - I made them not do anything after level 8, and mistook a > for a <. New version is up!
** EDIT **
Just in case, you have to run the ld26hoff_windows.exe. It's also in the readme. Have fun!
Created during Ludum Dare 26.
Used SFML 2.0 and MinGW for compilation.
Audacity for sound editing, Gimp for what few images I had, and Sublime Text 2 for my "IDE".
Started out as a gun-emplacement style shooter, but got changed to Asteroids after I saw the similarities.
Ratings
| Coolness | 70% | 3 |
| Overall | 3.20 | 520 |
| Audio | 2.68 | 574 |
| Fun | 2.98 | 565 |
| Graphics | 2.98 | 596 |
| Humor | 1.67 | 961 |
| Innovation | 2.55 | 958 |
| Mood | 3.12 | 376 |
| Theme | 3.85 | 277 |
Good job on the minimalism though! ~
Nice minimalist design though, great job on the level number display.
And more. And more. And more.
Good job!
I wasn't really clear on when the power-ups would shoot out. Was it at random?
The game is basically Asteroids without the ability to move. It's a neat idea and, as I've said, it's enjoyable, though after a while, it seems like there's simply no chance because so many circles are closing in on you with no way for you to get away.
The simple graphics were effective, though the "zzzzhhh!" sound effect when you get a power-up seemed kind of out of place since it sounded like someone making a buzzing noise with their mouth, while all the other sound effects sound synthesized.
Overall, it's an enjoyable game. Nice work!
All the sound effects were actually done by mouth - whistling or "doop" sounds filtered through audacity, but I definitely agree on the powerup noise.... not much of an audio guy :)
You're right about the endgame (and even the middle-game). I spent the last few hours flopping between making the game way too difficult and way too easy, and finding some way to make it more skill-based than it is (like @free_napalm says, all you really have to do is hold down the mouse button). Unfortunately I couldn't find any way to do that which was within the no-instruction theme I used. Definitely learning a lot from this though - thanks for the feedback!