qob by alts

[raw]
made by alts for LD26 (COMPO)
qob
===


About
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qob is a 2 player competitive turn based game
inspired by Go, Hokra, Piet Mondrian, and Chinese Checkers.
made in Love2d

Rules
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qob is a competitive 2 player game
the goal of the game is to collect the most stones in your colored zone
players take turns rotating groups of stones


Controls
--------
Click to select stones
LEFT / A to rotate counter-clockwise
RIGHT / D to rotate clockwise

Ratings

Coolness 100% 1
Overall 3.11 619
Audio 1.58 1027
Fun 2.92 618
Graphics 2.63 872
Humor 1.62 991
Innovation 3.83 98
Mood 2.38 1019
Theme 3.67 416

Feedback

Ragzouken
29. Apr 2013 路 14:16 UTC
A really interesting idea! If it doesn't remove too much of the fun of playing I'd suggest highlighting the stones that would be moved using the current pivot; but maybe I'm just too bad at this :p
馃帳 alts
29. Apr 2013 路 17:59 UTC
Thanks Ragzouken. I had though about highlight the stones that would potentially be moved. I worried that that would encourage players to just click around. I think it's ultimately the right idea, but I need to think of a way to incorporate it without changing the flow of play.
leafo
29. Apr 2013 路 20:07 UTC
This game is cool. I was able to play it with someone else and we had a lot of fun. There seems to be a lot of potential for strategy. 100 turns seems like too much so we tweaked it to 20. Figuring out how the stones move took a bit but once we understood the rules everything was good.
dark_hunter
30. Apr 2013 路 08:01 UTC
Very unique idea. Maybe it should not allow me to make move when it is invalid.
Joror
30. Apr 2013 路 08:03 UTC
Very interesting mechanic, like it! If only I had someone to play against now... A totally random opponent would still have been fun. :)
JokerDen
30. Apr 2013 路 09:11 UTC
Really innovative gameplay (never seen like this before). I think we need more games for 2 players like this.
Sylvain.p
30. Apr 2013 路 22:59 UTC
Innovative and really minimalist
KunoNoOni
01. May 2013 路 02:49 UTC
that was a really interesting mechanic. great use of theme. a job well done!
robc
01. May 2013 路 06:08 UTC
Interesting little puzzle game. Would have loved a solo mode, but besides that, it's certainly an interesting concept.
tankete
01. May 2013 路 06:47 UTC
Interesting game. It took me a while to really understand, but once I did, I enjoyed it. Of course, now I need to find someone to actually play against :)
Dark Acre Jack
01. May 2013 路 08:04 UTC
This has potential.
GetFun
01. May 2013 路 08:22 UTC
I like puzzle games. I think it should be very difficult to make one =)
gratz
The Consul
01. May 2013 路 08:44 UTC
Great idea that was well executed! I actually don't think you should highlight what stones will be moved...figuring that out is part of the game.

Gutsy to do a 2-player game.

Good work.
imagnity
01. May 2013 路 15:42 UTC
New concepts are always nice. It's interesting. Also the sound was catchy for the game play.
Husky
01. May 2013 路 15:56 UTC
It's cool to make it a competitive game .
But maybe 100 turns is a little too much lol.
Anyway, good job!:p
TenTonToon
02. May 2013 路 04:36 UTC
Very interesting puzzle idea, although somewhat limited on its appeal if you do not happen to have someone to play against.
It certainly is minimalistic in its presentation and mechanics, yet takes some practice getting the gist of it. Luckily, the manual/tutorial you included was really helpful on that front.

Finally, I really dig the way you managed to "squeeze" the Mondrian-esque background in your overall design, and not just as an easy backdrop for the action. Kudos for that.

Congratulations! :)
stevejohnson
02. May 2013 路 05:51 UTC
Extremely interesting! I'd be interesting in hearing about any follow-up you do to this.
juaxix
02. May 2013 路 08:55 UTC
Wow, this videogame is really fun for two people, it reminds me of the traditional japanese games like Go ( http://en.wikipedia.org/wiki/Go_(board_game) ) , Renju ( http://en.wikipedia.org/wiki/Renju ) or Pente (http://en.wikipedia.org/wiki/Ninuki-renju ) but with rotations which can change an entire game :D

I would add more rules like rotate an extra circle in certain occasions like having an enemy in your colored side and two of your colour adjacents for example...

Have to test this with girl-friend :)
AnnaGavaldaKedavra
03. May 2013 路 12:25 UTC
Great idea.
Benjamin
04. May 2013 路 05:54 UTC
The game rules are understandable, but when playing it's very dificult to foresee which stone will move.
Also I think it would have been possible to add an AI for cheap development cost : There's not so much differents moves possible each turn, so compute all of them and choose which one provide the best result ( a score based on the situation after the move ) should be enough to make, a not-so-dumb AI.
Anyway, the game seems fun, I wish I had someone to play with. Nice work and very innovative idea.
little_polygon
08. May 2013 路 05:58 UTC
Sometime the rotations were counter-intuitive; maybe some pop-up arrows before the rotation to give you a sense of the result?
Make A Game
08. May 2013 路 12:02 UTC
While it is strange to play against myself, I liked it =).
In my oppinion, as it has rotations of stones it's the perfect abstract game that would be easier to play digitaly instead of having phisical pieces dancing everywhere.
The best part of making an abstract game is the fact that it ends up being minimalist anyway =P.
Also (I'm starting to be picky), one thing that can make or break this type of game is having a dominant strategy. As this game is purely deterministic it almost certainly will have a dominant strategy, you need to make sure that this strategy is not easily picked up.
I want to leave you with the challenge to build an AI player =), if you invest in having a good AI you'll be able to spot structural problems that would hardly come by in playtesting.
paulmcgg
14. May 2013 路 00:38 UTC
Nice! Love the idea. Think it's a bit punishing to take a turn even for invalid moves, especially when you're just finding your feet or some sign-posting to help point out what you're action may do, but otherwise clever concept executed well.
dick_claus
17. May 2013 路 06:02 UTC
Nice idea. Amazing board game.
Mach60KAS
19. May 2013 路 23:37 UTC
Well, certainly one of the most entertaining 2-player games. We had no idea what we were doing, but that seemed to make it better. Well done! :)