qob by alts
qob
===
About
-----
qob is a 2 player competitive turn based game
inspired by Go, Hokra, Piet Mondrian, and Chinese Checkers.
made in Love2d
Rules
-----
qob is a competitive 2 player game
the goal of the game is to collect the most stones in your colored zone
players take turns rotating groups of stones
Controls
--------
Click to select stones
LEFT / A to rotate counter-clockwise
RIGHT / D to rotate clockwise
===
About
-----
qob is a 2 player competitive turn based game
inspired by Go, Hokra, Piet Mondrian, and Chinese Checkers.
made in Love2d
Rules
-----
qob is a competitive 2 player game
the goal of the game is to collect the most stones in your colored zone
players take turns rotating groups of stones
Controls
--------
Click to select stones
LEFT / A to rotate counter-clockwise
RIGHT / D to rotate clockwise
Ratings
| Coolness | 100% | 1 |
| Overall | 3.11 | 619 |
| Audio | 1.58 | 1027 |
| Fun | 2.92 | 618 |
| Graphics | 2.63 | 872 |
| Humor | 1.62 | 991 |
| Innovation | 3.83 | 98 |
| Mood | 2.38 | 1019 |
| Theme | 3.67 | 416 |
gratz
Gutsy to do a 2-player game.
Good work.
But maybe 100 turns is a little too much lol.
Anyway, good job!:p
It certainly is minimalistic in its presentation and mechanics, yet takes some practice getting the gist of it. Luckily, the manual/tutorial you included was really helpful on that front.
Finally, I really dig the way you managed to "squeeze" the Mondrian-esque background in your overall design, and not just as an easy backdrop for the action. Kudos for that.
Congratulations! :)
I would add more rules like rotate an extra circle in certain occasions like having an enemy in your colored side and two of your colour adjacents for example...
Have to test this with girl-friend :)
Also I think it would have been possible to add an AI for cheap development cost : There's not so much differents moves possible each turn, so compute all of them and choose which one provide the best result ( a score based on the situation after the move ) should be enough to make, a not-so-dumb AI.
Anyway, the game seems fun, I wish I had someone to play with. Nice work and very innovative idea.
In my oppinion, as it has rotations of stones it's the perfect abstract game that would be easier to play digitaly instead of having phisical pieces dancing everywhere.
The best part of making an abstract game is the fact that it ends up being minimalist anyway =P.
Also (I'm starting to be picky), one thing that can make or break this type of game is having a dominant strategy. As this game is purely deterministic it almost certainly will have a dominant strategy, you need to make sure that this strategy is not easily picked up.
I want to leave you with the challenge to build an AI player =), if you invest in having a good AI you'll be able to spot structural problems that would hardly come by in playtesting.