Grid Blaster by Alucard Jay
A fast paced arcade shooter. The objective : Stay on the Grid and Survive.
A minimalistic approach for the objective as well as the design and layout.
* The score is determined by the number of UFOs destroyed MINUS the number of bullets you fire. SO if you fire lots, expect a low score (minimal bullets = better score)
A minimalistic approach for the objective as well as the design and layout.
* The score is determined by the number of UFOs destroyed MINUS the number of bullets you fire. SO if you fire lots, expect a low score (minimal bullets = better score)
Ratings
| Coolness | 97% | 2 |
| Overall | 3.24 | 479 |
| Audio | 2.53 | 653 |
| Fun | 3.28 | 295 |
| Graphics | 2.77 | 751 |
| Humor | 2.26 | 519 |
| Innovation | 3.53 | 243 |
| Mood | 2.89 | 548 |
| Theme | 2.95 | 1063 |
Nice idea with the movement, and the fact that destroyed enemies affect where you can move!
Would be nice if you happened to animate the grid lines.
Tougher than I thought it would be and not for the reasons I thought it would be. I thought as the game progressed, more and more of the grid would be destroyed, making it harder and harder to stay on the grid - kinda like playing a game of Snake.
Instead, it was usually the enemy bullets that killed me. I just felt like I didn't have enough time or vision ahead of me to really react to the bullets effectively.
Honestly, I think it would have been more interesting if the grid holes were the most important/difficult obstacle rather than the bullets. Bullets have been done in a million games, but the grid holes thing is unique.
Great game overall though!
It'd be cool to see if you develop this further outside the competition - as it's a very unique game. A persistant hud/score would be cool - I only saw my score after I'd died. Some finesse like subtle camera movement and some minimal low-poly explosions for the ships would be cool to see also. :)
I also really like those big chunky potatoes.
Regarding the score, it is based on minimalism, for each bullet you fire the score is reduced by 2 =]
I think it would've been good if the waves were announced more clearly, to increase the sense of accomplishment.
I felt like there was a pretty big difficulty increase in Wave 3. It went from feeling overly easy for a long time to killing me 4 times in a short span. Could probably use some tightening up there.
It took a long time to load, I imagine because of the super long ambient sound loop in the game.
I really like the grid idea, and how destroying the enemies made a hole in the grid. A lot of potential there!
I feel that the game would be a lot stronger if the entire grid would fit on the screen at once. Most of the time I died because I didn't have enough time to react once I saw an enemy.
Really cool entry!