Pete Hated Circles by bgr
Piet Mondrian hated circles and used to capture them in rectangles by splitting the canvas into two, four, six...
Known bugs:
* buggy zooming into next level
* wide levels get cut off, don't fit the screen
* rarely splitting line gets in wrong position
* rarely balls get stuck at the boundary
Known bugs:
* buggy zooming into next level
* wide levels get cut off, don't fit the screen
* rarely splitting line gets in wrong position
* rarely balls get stuck at the boundary
Ratings
| Coolness | 60% | 3 |
| Overall | 3.27 | 447 |
| Fun | 3.34 | 257 |
| Graphics | 3.19 | 443 |
| Humor | 2.05 | 690 |
| Innovation | 2.50 | 987 |
| Mood | 2.74 | 696 |
| Theme | 4.16 | 69 |
I played a game like this on my TI calculator, and it was kinda fun. It's weird that you can split an already filled-in area, though.
it looks very good and it plays good too, until you find the bugs...
I like the connection between the theme and the mechanics ;)
It was planned to zoom out all the way instead of game over screen, didn't have time to implement it :/
Splitting of white areas was supposed to be counted as a "mistake move" since I planned to count the score based on number of splits, less splits - higher score. But then I realized having no score at all is MORE MINIMALISTIC :P (actually time remaining was minimalistic)
Overall I'm satisfied as it is (made in 12 hours), except the real killer bug when next level is wide and gets larger than the screen.
My biggest issues were that there wasn't any real indicator on how well I was doing other than the number of balls I had - perhaps the number of frames I'd created would have been a nice figure to have.
Also I couldn't get past the end game screen, not sure if I was pressing the wrong thing or if it's a known bug or what, but I just wanted to try again and didn't seem to have an option to do so.
Overall very cool :)
- I like the cut effect. This game reminds me of QIX.
- Oh, cool, it just transitions to the ball's area of the screen.
- Nice color choices.
- Hm. If I click around on the screen when it says "GAME OVER" I can continue to play.
- It should not accept user input when the game ends.
- These transitions are really nice, apart from the way it overlaps rectangles on the previous position. Shouldn't be too hard to fix that?
Things I would change:
- Make the transition use the existing rectangle. Rotate screen if it is too wide/tall and scale appropriately.
- Add some chill music. And a sound effect to go with the splitting effect.
Still, I was disappointed not to have any score at the end. A ladderboard would be extraordinary, but a regular score marker anywhere would be nice.