Pete Hated Circles by bgr

[raw]
made by bgr for LD26 (COMPO)
Piet Mondrian hated circles and used to capture them in rectangles by splitting the canvas into two, four, six...

Known bugs:
* buggy zooming into next level
* wide levels get cut off, don't fit the screen
* rarely splitting line gets in wrong position
* rarely balls get stuck at the boundary

Ratings

Coolness 60% 3
Overall 3.27 447
Fun 3.34 257
Graphics 3.19 443
Humor 2.05 690
Innovation 2.50 987
Mood 2.74 696
Theme 4.16 69

Feedback

Kitch
29. Apr 2013 · 03:50 UTC
I liked it. really nice zoom in transitions, and it appears to never paly the same way twice.. (at least the way I play games) It's that kind of polish i really appreciate in LD. good work.
lulzfish_4
29. Apr 2013 · 04:12 UTC
Be advised that "Web" means Flash Player.

I played a game like this on my TI calculator, and it was kinda fun. It's weird that you can split an already filled-in area, though.
Tozy
29. Apr 2013 · 08:04 UTC
yet an other mondriand game :P
it looks very good and it plays good too, until you find the bugs...

I like the connection between the theme and the mechanics ;)
Norgg
29. Apr 2013 · 11:03 UTC
Really nice connection between the theme and the gameplay. Was hoping at the end it'd zoom all the way out and show the fractal mess you'd created.
techmonkey
29. Apr 2013 · 11:14 UTC
Fits the theme perfectly, and has a really intuitive fluid play through. Nice work
🎤 bgr
29. Apr 2013 · 11:16 UTC
Thanks for positive comments everyone :)
It was planned to zoom out all the way instead of game over screen, didn't have time to implement it :/
Splitting of white areas was supposed to be counted as a "mistake move" since I planned to count the score based on number of splits, less splits - higher score. But then I realized having no score at all is MORE MINIMALISTIC :P (actually time remaining was minimalistic)

Overall I'm satisfied as it is (made in 12 hours), except the real killer bug when next level is wide and gets larger than the screen.
ZeroDivide
29. Apr 2013 · 13:27 UTC
An interesting take on good ol' Xonix. A slight issue that isn't mentioned above is that the sides of the game area are cut off by the frame, so the circles sometimes go out of sight.
aquilicoco
29. Apr 2013 · 13:31 UTC
Good idea.
ananasblau
29. Apr 2013 · 14:11 UTC
oh, I see, like the game where you have to create big circles by holding the button. smart. sad you didn't do any sfx where the game would offer so many possibilities.
AndyBumpkin
29. Apr 2013 · 14:23 UTC
Really like the way you incorporated minimalistic art into the game. The bugs are an annoyance but you can avoid them most of the time.

My biggest issues were that there wasn't any real indicator on how well I was doing other than the number of balls I had - perhaps the number of frames I'd created would have been a nice figure to have.

Also I couldn't get past the end game screen, not sure if I was pressing the wrong thing or if it's a known bug or what, but I just wanted to try again and didn't seem to have an option to do so.

Overall very cool :)
MaxSzlagor
01. May 2013 · 04:08 UTC
Nice job! Love me some screen splitting action (used to love Qix back in the day). It got a little confusing when I had to clear a room with multiple balls, so it would be nice to let you know if you have effectively split one ball screen enough. Would also like some audio and a way to restart without reloading. Nice job!
CherryNukaCola
01. May 2013 · 04:10 UTC
Love the name and the transitions between levels. Great stuff!
HelkeGames
02. May 2013 · 19:52 UTC
Nice game, very minimalist :)
patrickward
02. May 2013 · 19:58 UTC
I found this to be quite fun. I dug the never-ending transitions deeper into the painting. The mechanics worked great. The title made me laugh. At first, I missed the player boxes disappearing on the lower left when I would miss a line, so I wasn't sure why the game was over. It's hard to see them when you're playing, so you're not sure if you're in danger of losing. Otherwise, stellar effort.
f7f5
02. May 2013 · 19:59 UTC
Solid entry. Not the most original in terms of gameplay, but I loved the way you merged the theme into a classic game. The transitions were also cool.
SmilingCat
02. May 2013 · 20:24 UTC
This reminded me bit of the old arcade game Qix. In fact, I almost expected a bonus of some sort when I trapped 2 balls in separate boxes. I liked how it works with the theme!
plash
03. May 2013 · 00:11 UTC
Notes:

- I like the cut effect. This game reminds me of QIX.
- Oh, cool, it just transitions to the ball's area of the screen.
- Nice color choices.
- Hm. If I click around on the screen when it says "GAME OVER" I can continue to play.
- It should not accept user input when the game ends.
- These transitions are really nice, apart from the way it overlaps rectangles on the previous position. Shouldn't be too hard to fix that?

Things I would change:

- Make the transition use the existing rectangle. Rotate screen if it is too wide/tall and scale appropriately.
- Add some chill music. And a sound effect to go with the splitting effect.
Sylvain.p
04. May 2013 · 02:42 UTC
Good job. The game seems to loop.
Bernhard
04. May 2013 · 06:01 UTC
Pretty good qix clone, the transitions are what made it!
GranaDa
05. May 2013 · 19:26 UTC
Nice and fun gameplay. Good entry!
0beah
05. May 2013 · 20:25 UTC
Really like the art style here, feelings like I'm interacting with a painting. Great job.
JustinMullin
06. May 2013 · 23:44 UTC
I'm not usually a fan of Qix spinoffs, but this was well executed, and worked well with the (very popular, it seems) Mondrian theme. The mouse controls work really well for this, too, I think.
GaTechGrad
10. May 2013 · 05:15 UTC
This reminded me of a game back in the day called Jezzball, which came on a Windows 3.1 bonus pack. I like the new artistic take on the game.
EggDestroyer
12. May 2013 · 11:17 UTC
At the beginning I thought my goal was to separate balls. Once my goal became clear, I had a lot of fun, the game is well done, fitting the theme and interesting, tho lacking sound.

Still, I was disappointed not to have any score at the end. A ladderboard would be extraordinary, but a regular score marker anywhere would be nice.