Lokator 2: The Lokatening by Echo Team

[raw]
made by Echo Team for LD35 (JAM)
Teddy is back! His ominous employers have deployed him this time to clear a region of space of pesky nuisances. Where else would one build a new gaint theme park?

Controls:
- Use the mouse or press the left and right mouse buttons to look around.
- Press the middle mouse button to reset the camera.
- Use WSAD to move, and QE to move up and down.
- Use OKL and the semi-colon key to turn, and UO to roll.
- Press Alt-F4 to exit the game.

Goal:
- Just follow the indicators, you'll figure it out.

Notes:
- Once again the game refused to package. I had hoped to be able to do so at work, but alas, it closes at 22:30 (GMT+1). I figured it would work since there are only three assets, but I guess it's more of a structural problem.
- My upload is pretty consumer and Unreal games are big, so uploading will take a while. One submission hour is, unfortunately, not enough.
- I may just go to work in 3 hours (7:30 (GM+1) in the morning X^D) and get this nonsense over and done once and for all.

Thoughts:
- The game is far from finished, we all had prior obligations and to be honest, I wasn't up for stress this time. It's feature complete, I guess, but it lacks some animations (export errors FTW) and has some placeholder art. I had also wanted to include some visual effects to make it extra funky, but alas, no more time to figure out post process materials XD
- The theme is reflected in the funkiness, but it was also planned to let Teddy have a curl-up ability that would spin-stabilize him, to counter the effects of the collected pests.
- I had wanted to include thruster particle effects for Teddy's movement, but it turns out that him being a space dweller provides him with native quantum foam propulsion instead ;)
- I suspect the game might be somewhat harder for those not used to docking in KSP ;)

Echo Team:
- Art: Lauren Herda
- Coding & Music: Berend Wouda
- Concept: Nathan van Ofwegen
- Starfield: NASA (Public Domain)

Changelog:
- 8:00 (GMT+1) 19-4-2016: Uploaded the source from work.
- 8:00 (GMT+1) 19-4-2016: Uploaded the 32 bit and 64 bit Windows packages from work.
- 4:00 (GMT+1) 19-4-2015: Updated the description.

Ratings

Coolness 41% 1483
Overall(Jam) 2.89 871
Audio(Jam) 3.29 322
Fun(Jam) 2.74 845
Graphics(Jam) 3.42 488
Humor(Jam) 2.63 447
Innovation(Jam) 3.00 575
Mood(Jam) 3.32 369
Theme(Jam) 2.61 976

Feedback

WeaverDeveloper
19. Apr 2016 路 18:32 UTC
I may have run the wrong thing, but the only executable I found was UE4Game.exe, and running it gives me the error below. It's the 32 bit version.

---------------------------
Message
---------------------------
The global shader cache file 'E:/Downloads/lokatening_win32/Engine/GlobalShaderCache-PCD3D_SM5.bin' is missing.

Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.

Alternatively build and run the UNCOOKED version instead.
---------------------------
OK
---------------------------
馃帳 Echo Team
19. Apr 2016 路 21:00 UTC
In the lokatening_win32.zip or lokatening_win64.zip files you can download at the site (http://www.echoteam.org) there should be a Lokatening.exe which runs the game.
Arnage
21. Apr 2016 路 21:10 UTC
Your suspensions were right, as someone who has not played much KSP that was really hard :)
Fabraz
26. Apr 2016 路 03:17 UTC
Difficult but ultimately intriguing, and the visuals give a great sense of scale.
ALobker
01. May 2016 路 23:32 UTC
Best game ever!
馃帳 Echo Team
02. May 2016 路 12:02 UTC
Hah! Turns out the packaging problem is only for dual core machines. Someone made a patch, it may be included in a future Unreal 4 release. Whoop.
tomlum
03. May 2016 路 06:27 UTC
Very cool atmosphere, and good on you for tackling 3D space movement. Also a beautiful world.
bradur
03. May 2016 路 19:31 UTC
A very hard game for me :). I couldn't figure out how to turn back once I started turning to one direction so I had a hard time getting anywhere. Anyhow, it was a good looking game and the space seemed vast :).
馃帳 Echo Team
06. May 2016 路 11:03 UTC
Unfortunately we didn't get to the spin stabilization mechanism, that would've made recovering a lot easier.