Isocolor by Christopher Chamberlain

[raw]
made by Christopher Chamberlain for LD26 (COMPO)
An isometric puzzle style game. Switch your color and change how you interact with the world.

Ratings

Coolness 22% 1828
Overall 3.20 520
Fun 2.93 610
Graphics 3.07 521
Innovation 3.00 650
Theme 3.47 624

Feedback

AlanZucconi
30. Apr 2013 路 15:27 UTC
Very nice style! :-)
metadept
30. Apr 2013 路 15:39 UTC
Interesting concept, I could see this turning into a nice little puzzler. I thought the audio was particularly effective for the mood. Had a little bit of difficulty telling what level tiles are at, but that's always an issue with isometric games. Maybe add a way to rotate the level? Good job in any case!
phi
30. Apr 2013 路 15:41 UTC
Very nice graphics, but unperfect isometric tile effect. Not sure if I like the flickery style, but the mood created by the colors and lights and sounds is amazing! I like it very much! Too bad you didn't have time to add more levels. :)
馃帳 Christopher Chamberlain
01. May 2013 路 08:45 UTC
In a longer term version of the game I'd make it 3D, I just didn't want to write a 3D thing in 48 hours. I have a base code / library that I've spent the last year on that I'd use for a full version of the game. So ignoring the isometric tile depth, you folks like it? :D
naughtyloose
04. May 2013 路 10:14 UTC
wont run for me: could not find the main class: ludamdare26.ludamdare26. :(
Covenant
04. May 2013 路 10:16 UTC
Too bad there wasn't more levels, it seemed interesting!
The graphical glitches made it hard to have a good perception of the level...
馃帳 Christopher Chamberlain
06. May 2013 路 05:39 UTC
Naughty, thats odd that it won't run... I haven't seen that behaviour before. Do you have the newest java?
TehSkull
06. May 2013 路 06:55 UTC
The game could've overall been brighter, and I had trouble telling what layer I was on in 3D space.
JayPC000
06. May 2013 路 07:12 UTC
I liked the game, a LOT! would have liked to see the cubes have better Z-Indexes though, unless the overlapping cubes as I walked over them was intentional. It made knowing where I was standing hard.
馃帳 Christopher Chamberlain
06. May 2013 路 07:25 UTC
The overlapping-ness is caused by using 2D iso graphics. I'm working on remaking the game with OpenGL 3D.
Dark Acre Jack
06. May 2013 路 07:30 UTC
This is a promising beginning.
馃帳 Christopher Chamberlain
06. May 2013 路 07:31 UTC
Thanks.
Ishisoft
06. May 2013 路 07:47 UTC
Apart from the graphical glitches others have mentioned this was nice. Reminded me a bit of Edge. The colour swapping stuff could make for some really tricky puzzles, hope you continue with the improved version!
馃帳 Christopher Chamberlain
06. May 2013 路 07:51 UTC
I most definitely will continue with a new version if I keep getting support to do so! Y'all follow me Twitter( @CanadaCodeGuy ) if you want to keep updated or wish help with the game. I could use assistance with puzzle making.
Oleg Zhurko
10. May 2013 路 09:38 UTC
Nice game! It's a little bit hard to control the cube.
KEFIR
14. May 2013 路 13:45 UTC
Beautiful! Just beautiful! A little glitchy and disorientating, but still very very nice! I love it!
MinionStudios
16. May 2013 路 18:22 UTC
Fun and well thought out! The tiles act strangely...