Greyspace by Spierek

[raw]
made by Spierek for LD26 (COMPO)
Do you want to take part in a labyrinth enrichment enrichment?

Greyspace is a short FPP puzzle platformer with simplistic visuals, extravagant controls and a TERRIBLE SECRET WAITING TO BE UNCOVERED. Also, there's some easter eggs.

Controls: WSAD/Arrows for movement, Space for jumping.

PS: This was my first ever attempt at doing anything in Unity and SketchUP. I've started about 10h late, learned everything from scratch, and still managed to turn up a game - that is a success for me, even if the final product isn't really groundbreaking. Still, I hope you'll have fun with the game.

Follow me at @Spierek for random gamedev info, and visit my portfolio at http://spierek.net for more of my games.

Ratings

Coolness 95% 2
Overall 3.85 72
Audio 3.25 227
Fun 3.42 210
Graphics 3.91 102
Humor 3.71 47
Innovation 2.78 824
Mood 3.58 115
Theme 3.87 265

Feedback

saguaro
29. Apr 2013 · 03:17 UTC
I really liked the feel, especially of the room with all the blocks. Very nice.
theomnis
29. Apr 2013 · 03:21 UTC
Awesome! I always love Unity games that give the instructions as part of the game world. I really about messed my pants when I got to where everything just opens up!
acatcalledfrank
29. Apr 2013 · 07:26 UTC
Liked the gravity room :)
Follett
29. Apr 2013 · 07:26 UTC
That was amazing and my favorite game so far!
Zillix
29. Apr 2013 · 07:31 UTC
ooh, I like this. nice, clean feel to it. well done.
SmallDeadGuy
29. Apr 2013 · 07:32 UTC
Great game. Graphics are nice, quite fun, and humourous at the end.
Perry
29. Apr 2013 · 07:37 UTC
I'm trying to convince myself not to give this 5/5 for every category, but I can't justify not: Short, sharp and shiny. Nice humour, art, mood.
🎤 Spierek
29. Apr 2013 · 07:48 UTC
Wow, thanks for all the praise :) I'm glad that you liked the penultimate room; I put a lot of work into making sure that it will "wow" the player.

I only regret not having enough time to place decals (orange stripes) in all of the rooms and creating a "dun dun DUN" sound effect for the final reveal.
alts
29. Apr 2013 · 08:35 UTC
Interesting world. The visual effect of having all of the walls be the same color regardless of direction provided a nice sense of disorientation (in my mind, a good thing). I started to get some performance problems (macbook pro) around the point where the twist occurs, and that made executing some of the jumps trickier than it was intended.
🎤 Spierek
29. Apr 2013 · 08:44 UTC
@alts: Ah yes, that's why I didn't go all out with the floating boxes, because I had no way of testing the game on other machines before release. I'd like to have 2-3 times more boxes (especially smaller ones) to provide a better feeling of "fragmentation", but in the end I toned it down because of performance.

I'm sure there are some better and cheaper implementations of that than "copy and paste and scale and change script values" but at the time I couldn't find any :)
GetFun
29. Apr 2013 · 08:59 UTC
BEAUTIFUL!
noa
29. Apr 2013 · 09:01 UTC
It's very nice ^^ but the music is a bit repetitive...
euske
29. Apr 2013 · 09:02 UTC
Reminds me of Antichamber.
jhrrsn
29. Apr 2013 · 09:02 UTC
Haha, that was awesome man. Mad sensitive controls though! But yeah, super cool and well-executed.
Chman
29. Apr 2013 · 09:03 UTC
Interesting game. The ending made me laugh. A mouse sensitivity setting would have been welcomed :)
mostley
29. Apr 2013 · 14:58 UTC
awesome!
PsenFilip
29. Apr 2013 · 17:41 UTC
Good atmosphere. The controls are a tad sensible but they sure feel good for the purpose.

Only find disturbing that the music loop resets at the beginning of each room.
Overall good experience.
🎤 Spierek
29. Apr 2013 · 19:33 UTC
@PsenFilip: Good point.

That's why I just uploaded a fixed version. Now features:
- continuous music playback,
- some more audio goodness on the penultimate and ultimate level,
- proper camera positioning after respawn,
- fixed meshes,
- improved performance.

Have at it!
KEFIR
29. Apr 2013 · 21:02 UTC
Very nice! Why potato didn't say anything? :))
argo15
29. Apr 2013 · 21:02 UTC
lol potato
daandruff
29. Apr 2013 · 21:03 UTC
Really cool game. I liked the artistic style. But not the potato ;) Thanks for a nice game!
AstroEngiSci
29. Apr 2013 · 21:12 UTC
I liked a lot of the humor in the game, especially near the end. The music was nice, tool. Good job.
belickim
29. Apr 2013 · 21:20 UTC
It has this vague feeling of scientifically themed mystery, just like the Portal games. Gameplay, visuals and sounds, are all perfect, length is the only flaw.
Exclamation Mark
30. Apr 2013 · 00:16 UTC
Play this game. Everything in it is perfectly f..... :D
Best moment in any game i've seen so far on this dare.
Jellycakes
30. Apr 2013 · 00:23 UTC
Liked it, some part of me is telling it might be inspired by portal. Was a really good ending though, I liked the plot twist. Good one!
🎤 Spierek
30. Apr 2013 · 06:12 UTC
@Jellycakes - I was probably indirectly inspired by Portal and Antichamber (haven't played that second game though). Not in a "I want to make a shorter Portal way", more like a feeling of "gee, this game is looking a bit like Portal" gradually rising throughout development.
ColdBrain
30. Apr 2013 · 07:04 UTC
Сonceptually! I like it!
DST
30. Apr 2013 · 07:48 UTC
Oh this looks very interesting! I need to find a computer which can run unity webplayer!
🎤 Spierek
30. Apr 2013 · 08:22 UTC
@DST - I made some standalone ports (Win, MacOSX, Linux), so that you don't have to look around :)
DST
30. Apr 2013 · 11:51 UTC
@Spierek
Thanks! It works great here on x86 linux! Very nice concept and well executed too! :) I think we need more "enrichment" facilities ^_^
fishbrain
30. Apr 2013 · 12:33 UTC
lol!... that was good fun... great ending :)
Andy Go
30. Apr 2013 · 14:39 UTC
Unexpected end :)
dstozek
30. Apr 2013 · 20:02 UTC
I loved the mood of the game and the "everything is..." moment!
SaintHeiser
01. May 2013 · 02:29 UTC
Good work! Visuals and texts are great. Also liked various kinds of platforms =)
tudd
03. May 2013 · 20:58 UTC
pretty good

the potato was funny but it didn't fit at all

love the fake errors though!

maybe a version that's longer and with less potatoes would make a sellable game!
Xgor
05. May 2013 · 07:54 UTC
Really nice. I really like the clean look of it, it works well with the theme. Gotta say I wish it had a jump sound though.
GameNacho
06. May 2013 · 04:16 UTC
Good game, what an epic stare at the end
🎤 Spierek
06. May 2013 · 16:16 UTC
@Xgor - I thought about implementing one, but figured that it might be too annoying for the player.
euwaku
11. May 2013 · 05:20 UTC
We could feel the Portal influence here, really nice! Was that a cellshading shader? (black borders etc.) The visual effects were surprisingly well done!
Sebastian
15. May 2013 · 16:32 UTC
Very cool fragmentation effect! I like the 'choose your path' element, despite it not making very much of difference to the game. A few more rooms would of been nice :)
MinionStudios
18. May 2013 · 15:32 UTC
Love it! Watch out for less effective jumping