The Clicky Box Bundle by haloflooder
WARNING: PROGRAMMING WHILE SLEEP DEPRIVED CAN RENDER HUMOROUS YET USELESS RESULTS. THE SURGEON GENERAL AND 4 OUT OF 5 DENTISTS RECOMMEND YOU SLEEP AT LEAST 1 HOUR(S) EVERY NIGHT.
*edit*
Moved to faster host. Highscore and game should load faster now. The reason why the game won't start from the countdown is because mysql wasn't responding. So I moved to a faster service.
*edit 2*
Yeah, highscores doesn't load, it's an mysql/webserver issue with the current website hosting service.
We used the Theme "Minimalism" on the controls and mechanism. Not that much for art.
This year, HF Studios submits a bundle of two games; entitled "The Clicky Box Bundle". Included in the bundle are Clicky Switchy, and Clicky Sinky.
Clicky Switchy is an arcade-style block matching game, where you must click the mouse button to switch the block receiver around to match the blocks before they hit the receiver. Each receiver block has a "health" bar with a threshhold of 5 misses. If you get 5 on any single one, you lose. There are four powerups:
Poison (Skull) - If you miss this block, you will be "poisoned", and the blocks will become randomly transparent.
Rainbow - The block receiver will stop being racist and accept any colored block for about 5 seconds.
Lightning - The screen will be cleared of flying blocks.
Health - The health bar of it's respective receiver will be restored.
Clicky Sinky is an arcade-style crate sinking game, where you must get the crate as low as you can. Using the mouse clicky button, avoid the jellyfish and other fish who want you to not get the crate deeper, and avoid the puffer fish that will kill you.
(More detailed control: Use the clicky button to change directions and hold to keep on moving that direction)
This game was developed by Haloflooder with GameMaker Studio. 90% of the graphics were done by Hipufiamiumi and generated in MS Paint, all transparencies were rendered in GIMP.
Will be making HTML5 compatible with Mobile phones soon (It still counts as porting :D ) and then PC port.
*easter egg*
While you're playing a game. A certain TYPED word will make something special pop up :)
*edit*
Moved to faster host. Highscore and game should load faster now. The reason why the game won't start from the countdown is because mysql wasn't responding. So I moved to a faster service.
*edit 2*
Yeah, highscores doesn't load, it's an mysql/webserver issue with the current website hosting service.
We used the Theme "Minimalism" on the controls and mechanism. Not that much for art.
This year, HF Studios submits a bundle of two games; entitled "The Clicky Box Bundle". Included in the bundle are Clicky Switchy, and Clicky Sinky.
Clicky Switchy is an arcade-style block matching game, where you must click the mouse button to switch the block receiver around to match the blocks before they hit the receiver. Each receiver block has a "health" bar with a threshhold of 5 misses. If you get 5 on any single one, you lose. There are four powerups:
Poison (Skull) - If you miss this block, you will be "poisoned", and the blocks will become randomly transparent.
Rainbow - The block receiver will stop being racist and accept any colored block for about 5 seconds.
Lightning - The screen will be cleared of flying blocks.
Health - The health bar of it's respective receiver will be restored.
Clicky Sinky is an arcade-style crate sinking game, where you must get the crate as low as you can. Using the mouse clicky button, avoid the jellyfish and other fish who want you to not get the crate deeper, and avoid the puffer fish that will kill you.
(More detailed control: Use the clicky button to change directions and hold to keep on moving that direction)
This game was developed by Haloflooder with GameMaker Studio. 90% of the graphics were done by Hipufiamiumi and generated in MS Paint, all transparencies were rendered in GIMP.
Will be making HTML5 compatible with Mobile phones soon (It still counts as porting :D ) and then PC port.
*easter egg*
While you're playing a game. A certain TYPED word will make something special pop up :)
| Web (HTML5) | http://ld2.66ghz.com/games/LD26/ |
| Alternative Web (HTML5) | http://ld.hhcraft.info/LD_Entries/LD26/ |
| Dropbox Alternative (HTML5) | https://dl.dropboxusercontent.com/u/7190256/HF%20Productions/Games/LD/26%20man/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18514 |
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 2.91 | 357 |
| Audio(Jam) | 1.90 | 426 |
| Fun(Jam) | 2.80 | 311 |
| Graphics(Jam) | 2.72 | 406 |
| Humor(Jam) | 2.87 | 120 |
| Innovation(Jam) | 3.12 | 232 |
| Mood(Jam) | 2.28 | 468 |
| Theme(Jam) | 3.20 | 297 |
At first I also really wanted left/right clicking to cycle in opposite directions, but I think it would take some of the fun/danger out of the clicking too many times.
I really liked Switchy at first, but then it didn't seem like it ever got harder so I felt like I could keep playing forever if I wanted to. The powerups didn't feel particularly meaningful since I could hit all of the blocks without them.
Also, most of Switchy was just distraction - the blocks moving horizontally, the blocks falling to the left and right, and the sets of 2 or 3 blocks falling together (those are no harder to match than a single block). In a way I feel like a game full of distractions from the meaningful part of the gameplay is the opposite of minimialism.
As for Sinky, I know you were going for the one button mechanic, but I feel like the gameplay really suffered as a result. It was annoying to have to remember whether my next click would be left or right. Or if I tried to go left but didn't go far enough, I'd have to click twice to go a little further.
But I feel like with a few tweaks both of these could be pretty nice games.
Lol at easter egg for render stats.
@mrexcessive: Maybe I could make every keys/button 1 control so switching will be faster. Render stats? You mean debug? If so, I'm glad you found it C:
Clicky Sinky is just boring, to me.
@Brookman32k: Yeah, I didn't put much time into difficulty curse because I spent even more time on weird pattern algorithms. And the mysql server is down atm. Planning to switch hosts. AGAIN. if the next one fails, i'm going to host it on my own.