KiraKiraRetro by Misfit
Collect all diamonds and be a hero.
Versions : Android (219k), Windows (166k), Wii (336k), Web (428k)
Windows version is a main version. If you play a web-version, only Firefox provides audio.
Android (touch screen support)
- left (left middle screen)
- right (right middle screen)
- up (top of the screen)
- down (bottom of the screen)
Wii : wiimote (1st) (Wii version needs "Homebrew Channel" )
Windows and Web : arrow keys
Tested :
- Windows 8 (OpenGL)
- Windows 7 (OpenGL)
- Firefox 20.0.1 (Win) (WebGl) (few problems?)
- Firefox 20.0 (Mac) (WebGl) (works fine)
- Crome (WebGl) (no sounds but works fine)
- Samsung Galaxy Mini (OpenGL ES 1)
- Samsung Galaxy XCover (OpenGL ES 1)
- Asus Nexus 7' (OpenGL ES 1)
- Wii (the Homebrew Channel)
sorry all.. i am too tired now :)
Versions : Android (219k), Windows (166k), Wii (336k), Web (428k)
Windows version is a main version. If you play a web-version, only Firefox provides audio.
Android (touch screen support)
- left (left middle screen)
- right (right middle screen)
- up (top of the screen)
- down (bottom of the screen)
Wii : wiimote (1st) (Wii version needs "Homebrew Channel" )
Windows and Web : arrow keys
Tested :
- Windows 8 (OpenGL)
- Windows 7 (OpenGL)
- Firefox 20.0.1 (Win) (WebGl) (few problems?)
- Firefox 20.0 (Mac) (WebGl) (works fine)
- Crome (WebGl) (no sounds but works fine)
- Samsung Galaxy Mini (OpenGL ES 1)
- Samsung Galaxy XCover (OpenGL ES 1)
- Asus Nexus 7' (OpenGL ES 1)
- Wii (the Homebrew Channel)
sorry all.. i am too tired now :)
Ratings
| Coolness | 58% | 3 |
| Overall | 3.41 | 323 |
| Audio | 2.54 | 647 |
| Fun | 3.21 | 351 |
| Graphics | 3.67 | 200 |
| Humor | 2.23 | 549 |
| Innovation | 2.97 | 679 |
| Mood | 3.03 | 443 |
| Theme | 3.00 | 1022 |
Good job =)
1) doesn't make sense that the rocks fall sideways off of things - at least there's no visual communication telling you to expect that because everything appears to be in a perfectly stacked grid. and also just avoiding the enemies and the rocks once you've made them fall is enough to think about (at least for an early level like that.)
2) The timer could be more obvious, at first I thought I was just doing something wrong trying to get the level to progress so I kept going to the edge of the screen and dying, took me a few levels to notice the timer tucked away in a dark corner.
That's all. Apart from that I really enjoyed it! Some sound would be nice too :)
When I'll definitely try this out later!
It was quite a challenge to beat the whole game, but always reasonable. I did not understand what was going on at first, i.e. a NPC flying around with a lamp in the middle of the screens would have made it easier to grasp the concept. On the other hand, you went for minimalism so it works like this, too.
Now it rests on my browser favourites.