Physix-Breaker by Kashi
So ... here goes my Entry for my first LD48 participation.
- 3 Levels
- no Ending-Screen
Controls:
A - bar left
D - bar right
Space - start ball
R - reset ball
Source is viewable via Craftstudio.
http://open.craftstud.io/164.40.198.228/d54edde8-44dd-4ff6-b95e-88c63a119c14
Everything is made inside Craftstudio except sound for which I used wolfram.tones (http://tones.wolfram.com/xid/9038-646-8028-648-1916%0D%0A%0D%0A) and Bfxr (http://www.bfxr.net/).
- 3 Levels
- no Ending-Screen
Controls:
A - bar left
D - bar right
Space - start ball
R - reset ball
Source is viewable via Craftstudio.
http://open.craftstud.io/164.40.198.228/d54edde8-44dd-4ff6-b95e-88c63a119c14
Everything is made inside Craftstudio except sound for which I used wolfram.tones (http://tones.wolfram.com/xid/9038-646-8028-648-1916%0D%0A%0D%0A) and Bfxr (http://www.bfxr.net/).
Ratings
| Coolness | 68% | 3 |
| Overall | 2.72 | 1013 |
| Audio | 2.65 | 593 |
| Fun | 2.67 | 843 |
| Graphics | 3.00 | 569 |
| Humor | 1.90 | 802 |
| Innovation | 2.26 | 1110 |
| Mood | 2.50 | 926 |
| Theme | 2.82 | 1143 |
But it add some random movements, wich is pretty fun !
Good work !
Ball hits Bar more on the left side - Ball gets more force to the left and so on. The ball is also a little bit controlled by rotation when it hits a block. The ball being made only out of cubes doesn't affect anything since it's physical model is a sphere. ;)
OS: Win7 64bit
Also love the idea of a physic brickbreaker, really interesting.
Oh silly me, some how I assumed I had it and didn't even check :D sorry for that, works fine now!
Be carefull, starting from the level 2 the ball can stay on a white block and it will never fall down again.
Apr 29, 2013 @ 6:52pm
Linux version: You need to rename 1bitWar_Data to Data for this to work (strace helped me)"
1bitWar_Data? there's no file named that way oO
P.S.: It will also possible to disable the music or at least lower it's volume. ;P
I hope those weird twists you're working on are really ground breaking.
Basically just adding multiple OP powerups would suffice.