TriNiTris (TNT) by DarioOliGPI

[raw]
made by DarioOliGPI for LD26 (JAM)
About the GAME:

This game is *really hard*.

WIN CONDITION:
You reach the bottom of the board with a stack of tiles

LOSS CONDITION:
All the tiles are removed from the board (you DON'T HAVE to match colors)

MALUS:
Every 3 placed tiles a whole line is destroyed
Every 8 placed tiles a RANDOM COLOR is picked to be destroyed (if you misplace tiles, this will cause a chain reaction that will cause Game Over).

CHEATING: not possible as far as I know. Click-spamming "UP arrow" never cause victory.

CONTROLS:
ARROWS: move left/move right/send tile up
Z: rotate left (counter-clock-wise)
X: rotate right (clock-wise)

NOTE: I did the game alone. Unluckily I was busy this weekend so I was not able to submit it before the 48 hours :/. But hey! we are here for having fun:) So enjoy my game because I'm enjoying your games too ;)

Ratings

Coolness 28% 1744
Overall(Jam) 2.79 408
Audio(Jam) 2.31 383
Fun(Jam) 2.53 406
Graphics(Jam) 2.50 453
Humor(Jam) 2.20 260
Innovation(Jam) 3.16 218
Theme(Jam) 2.56 476

Feedback

ArkadyDracul
29. Apr 2013 · 13:07 UTC
Simple and good entry!
graytest
29. Apr 2013 · 18:54 UTC
Fun game.
geepit
29. Apr 2013 · 18:56 UTC
Really cool! Good idea
Martze
29. Apr 2013 · 19:00 UTC
Interesting concept, but almost impossible. It's really frustrating how the blocks you're working so hard to build up keep disappearing on their own, even creating combos sometimes.
FuzzyWuzzie
29. Apr 2013 · 19:03 UTC
Simple, but I like it!
🎤 DarioOliGPI
29. Apr 2013 · 19:31 UTC
Thanks to all :) It's nice to see so many comments :)

@Martze: mm game is still so hard? Just think that originally the interval for destroyin tiles of same colours was 5 turns instead of 8 :)
deathray
30. Apr 2013 · 00:43 UTC
Hmm. I couldn't tell if what I was doing was good or bad. Everything just vanishes...
SkyWolf
30. Apr 2013 · 07:28 UTC
It's a reasonable amount of fun! :D nice.
Catman
30. Apr 2013 · 09:50 UTC
Simple and fun, the idea of reversing tetris is really good, nice job!

However, the destroying mechanics are counter-intuitive (one would think they'd be based on how you arrange the colored blocks) and the lack of a feedback when a cell is destroyed makes this worse. Try adding a "pop" animation when they get destroyed and the problem will go away!

Good job once again :)
🎤 DarioOliGPI
01. May 2013 · 13:14 UTC
good tip ;) thanks. I start immediatly adding the animation :)
hgouveia
01. May 2013 · 17:59 UTC
I was very frustrated to be honest hehe, but good game :D
Qaterknan
01. May 2013 · 18:01 UTC
Funny idea (we actually had similar to this, so I am glad we afterall chose difefrent). It is simple and entertaining.
Tifu
09. May 2013 · 11:34 UTC
Interesting idea, very hard, especially the last row, unless the block actually spawns on top of your column, I don't think you can move it in time, or if you can you'd have to be crazy fast. I like the way the text at the bottom tells you you're doing things wrong :P I think a "in X placements reds will disappear" counter would have helped a lot, or even just "in X placements a random colour will disappear" counter, so you know when it's happening, even reading the rules it was kind of "wait, why did that blow up?" kind of thing while playing.
🎤 DarioOliGPI
12. May 2013 · 11:54 UTC
Thanks for costructive comment :). I'd liked to improve that before the end of the compo, but didn't have time :_(