TriNiTris (TNT) by DarioOliGPI
About the GAME:
This game is *really hard*.
WIN CONDITION:
You reach the bottom of the board with a stack of tiles
LOSS CONDITION:
All the tiles are removed from the board (you DON'T HAVE to match colors)
MALUS:
Every 3 placed tiles a whole line is destroyed
Every 8 placed tiles a RANDOM COLOR is picked to be destroyed (if you misplace tiles, this will cause a chain reaction that will cause Game Over).
CHEATING: not possible as far as I know. Click-spamming "UP arrow" never cause victory.
CONTROLS:
ARROWS: move left/move right/send tile up
Z: rotate left (counter-clock-wise)
X: rotate right (clock-wise)
NOTE: I did the game alone. Unluckily I was busy this weekend so I was not able to submit it before the 48 hours :/. But hey! we are here for having fun:) So enjoy my game because I'm enjoying your games too ;)
This game is *really hard*.
WIN CONDITION:
You reach the bottom of the board with a stack of tiles
LOSS CONDITION:
All the tiles are removed from the board (you DON'T HAVE to match colors)
MALUS:
Every 3 placed tiles a whole line is destroyed
Every 8 placed tiles a RANDOM COLOR is picked to be destroyed (if you misplace tiles, this will cause a chain reaction that will cause Game Over).
CHEATING: not possible as far as I know. Click-spamming "UP arrow" never cause victory.
CONTROLS:
ARROWS: move left/move right/send tile up
Z: rotate left (counter-clock-wise)
X: rotate right (clock-wise)
NOTE: I did the game alone. Unluckily I was busy this weekend so I was not able to submit it before the 48 hours :/. But hey! we are here for having fun:) So enjoy my game because I'm enjoying your games too ;)
Ratings
| Coolness | 28% | 1744 |
| Overall(Jam) | 2.79 | 408 |
| Audio(Jam) | 2.31 | 383 |
| Fun(Jam) | 2.53 | 406 |
| Graphics(Jam) | 2.50 | 453 |
| Humor(Jam) | 2.20 | 260 |
| Innovation(Jam) | 3.16 | 218 |
| Theme(Jam) | 2.56 | 476 |
@Martze: mm game is still so hard? Just think that originally the interval for destroyin tiles of same colours was 5 turns instead of 8 :)
However, the destroying mechanics are counter-intuitive (one would think they'd be based on how you arrange the colored blocks) and the lack of a feedback when a cell is destroyed makes this worse. Try adding a "pop" animation when they get destroyed and the problem will go away!
Good job once again :)