The Last Tower by MagiMaster

[raw]
made by MagiMaster for LD26 (COMPO)
One tower versus one evolving enemy. Survive as long as possible.

Click on the bridges to attempt to destroy them. Click elsewhere to target the enemy again.

Ratings

Coolness 60% 3
Overall 2.72 1013
Audio 2.00 931
Fun 2.46 1009
Graphics 2.57 928
Humor 1.58 1002
Innovation 2.09 1213
Mood 2.31 1070
Theme 3.09 956

Feedback

rujo
29. Apr 2013 · 10:08 UTC
simple tower game, nice entry though
ndssia
29. Apr 2013 · 11:11 UTC
Needs more enemies!

Good effort though mate!
Ditto
29. Apr 2013 · 11:16 UTC
a bit slow perhaps, but interesting idea and great minimalism!
Winterblood
29. Apr 2013 · 11:39 UTC
Nice reduction to basics, but needs balancing - I survived 124 rounds on my first go, took over half an hour :) Difficulty should ramp up faster IMHO. I like the option to shoot out bridges.
YM
29. Apr 2013 · 13:30 UTC
I liked the random (or reasonably extensive) enemy shape design.

It starts off incredibly slowly and takes quite some time to build to an interesting pace but even then enemies seem to be limited to one at a time which makes the concept of any of them reaching the tower quite unrealistic and pushes a game with potential into the realm of wasting it.
🎤 MagiMaster
29. Apr 2013 · 14:38 UTC
I'm starting to rethink the one-enemy-at-a-time thing. Besides what's already been mentioned, the evolution of the enemies would probably work better if there were more of them. (On the other hand, it'd be less in line with the contest theme, so it'd probably be better to improve the single enemy balance.)
tonic
29. Apr 2013 · 15:24 UTC
It's quite slow to progress, and the creatures characteristics feel more or less random to me, which have nice shapes though. It's a good base for something which could be refined more to make it a bit more interesting. :)
LemonTree
29. Apr 2013 · 16:03 UTC
Great idea!
MaxguN
29. Apr 2013 · 18:32 UTC
Quite addictive. Fun to play but, well, i'd see it with more ennemies/features (but that wouldn't suit the theme ^^). Well done :)
radmars
03. May 2013 · 01:40 UTC
a really great start, I think the ramp up at the beginning takes a bit too long though, i think speeding up those early levels would do wonders. solid entry :D
itsZN
03. May 2013 · 01:56 UTC
I like how you only have one tower. Nice job
csanyk
19. May 2013 · 04:08 UTC
Didn't ever feel challenging. The lone enemy never stood a chance.