Mondrianism by Jezzamon

[raw]
made by Jezzamon for LD26 (COMPO)
A zen puzzle game, inspired by the works of Piet Mondrian.

PLEASE read the instructions in game before playing.

Your aim is to remove all colour from each art piece. To do this, you control a coloured square that moves across the piece according to the of rules of that colour. When you touch a square of a different colour, that square becomes white and you change colour. (More detailed instructions in-game).

I tried to take the theme minimalism and base my entire game around it, rather than just making a regular game with minimalistic graphics.


Coded from scratch using as3 and gskinner's seeded random number generator. No other libraries or engines. C:

Android version possibly coming soon!

Ratings

Coolness 28% 1744
Overall 3.69 139
Audio 3.71 63
Fun 3.36 247
Graphics 3.43 296
Humor 2.06 679
Innovation 4.14 28
Mood 3.58 115
Theme 4.54 6

Feedback

visibleatom
29. Apr 2013 · 05:55 UTC
I like this very much. I felt the music soothing, and the Mondrian theme very well done. If you keep working on this, a small (time-delayed) shaded hint to show where the current block of color could move would be a great addition to avoid user frustration.

I didn't have any problems after I read the tutorial :)
Aaants
29. Apr 2013 · 13:07 UTC
Very clever mechanics, well tied to the theme and very tricky in places. Great job :)
Pacifist Games
29. Apr 2013 · 14:38 UTC
Wow, super elegant!
The piano music caught me off guard, but I really liked it!
Really great job!
Exclamation Mark
29. Apr 2013 · 14:53 UTC
Nice and on topic. Well done!
krangGAMES
30. Apr 2013 · 07:40 UTC
Very innovative, though it wasn't really that much fun. A lot of problems could be solved if you introduced colors one at a time, and most importantly EXPLAINED what the "rules of that colour" are. Needs a tutorial. Loved the audio. Nice job :)
lotusgame
30. Apr 2013 · 10:38 UTC
Very insteresting concept. But I couldn't finish the game, maybe I didn't understand everything... Good job.
3.14
30. Apr 2013 · 11:03 UTC
I play it. I like it. I don't even know why.That's minimal!
thephantom
30. Apr 2013 · 14:45 UTC
just awesome :)
🎤 Jezzamon
01. May 2013 · 04:16 UTC
krangGAMES: There is an instruction page, which explains the rules, AND the colours are introduced one by one...
smilingrob
01. May 2013 · 05:56 UTC
Beautiful
Dohan
01. May 2013 · 12:58 UTC
The music generated by moving the blocks fits perfectly with the theme of the game.
Husky
01. May 2013 · 16:09 UTC
Wooho!!
This is really great!
Simple yet brilliant, it's a good challenge.
I love all your puzzles, all levels complete :D
shuall
02. May 2013 · 01:27 UTC
Ha, after the third level I finally got how it worked, so good job. I didn't even see the tutorial, but I really like this game.
Husky
02. May 2013 · 08:47 UTC
Hi, about the question you comment me there, AS3 can listen the event of mouse middle and right after FP11.2. :D
savethejets1
03. May 2013 · 04:42 UTC
I think it might have been better if you'd put a forceable tutorial or something at the start, as it was it took till about the 3rd level to figure things out.

Really good once I did though. Good stuff :D
pansapiens
06. May 2013 · 00:25 UTC
A really innovative puzzler, and quite enjoyable to play. This is one of the better uses of the Mondrian-style painting I've seen in a game - great job, and I look forward to an Android version !
KHANanaphone
06. May 2013 · 20:54 UTC
Cool idea, but the diagonal movement is a bit hard to get the hang of.
Ragzouken
06. May 2013 · 21:57 UTC
Very very interesting idea.
gameXcore
10. May 2013 · 19:14 UTC
Fantastic, my favorite game so far. My only gripe is the 19 years it took me to read through the instructions to understand it.
Tom 7
11. May 2013 · 14:27 UTC
Very good. It's a clever setup and the graphics and sound effects are lovely. The puzzles themselves were very easy; I think you could have done some good stuff with some small constrained levels. Take on the theme was just right. Beat all the levels!