On the Run by spacechase0
For various reasons (ie. I was kinda busy and didn't get a chance to fill in the intro) the police are now chasing you. Run away and collect the yellow orbs while you can!
You are the red car, the police are purple.
Skip the intro screen for now, nothing happens there.
Controls:
AD or left/right arrow keys to turn.
WS or up/down arrow keys to move forward/backward.
P to pause the game.
Q to go back to the main menu.
I wanted to do more, but I wasn't able to work on it the second day, and was kinda busy the first day.
Known bugs:
The traffic cars sometimes miss their turn and go off-road.
Porting notes:
I'd love to do a Mac build, but I use several C++11 features and when I tried to compile it on my laptop it didn't like a LOT of stuff... And using the GCC 4.6 installation I had gave a bunch of weird missing x86_64 symbols (or something like that). Any ideas?
I'm also not sure on how doing it for Linux works, considering SFML 2.0 isn't released. Help? :P
NOTE: This screenshot is on the hardest difficulty. :P
You are the red car, the police are purple.
Skip the intro screen for now, nothing happens there.
Controls:
AD or left/right arrow keys to turn.
WS or up/down arrow keys to move forward/backward.
P to pause the game.
Q to go back to the main menu.
I wanted to do more, but I wasn't able to work on it the second day, and was kinda busy the first day.
Known bugs:
The traffic cars sometimes miss their turn and go off-road.
Porting notes:
I'd love to do a Mac build, but I use several C++11 features and when I tried to compile it on my laptop it didn't like a LOT of stuff... And using the GCC 4.6 installation I had gave a bunch of weird missing x86_64 symbols (or something like that). Any ideas?
I'm also not sure on how doing it for Linux works, considering SFML 2.0 isn't released. Help? :P
NOTE: This screenshot is on the hardest difficulty. :P
Ratings
| Coolness | 50% | 3 |
| Overall | 2.81 | 460 |
| Fun | 2.81 | 383 |
| Graphics | 2.19 | 629 |
| Humor | 1.81 | 623 |
| Innovation | 2.54 | 514 |
| Mood | 2.35 | 584 |
| Theme | 2.37 | 659 |
Well done, the mechanics are simple working, this some good fun. Nice programmer art too! I just wish you did some level design, the random generation might not be a good fit for this gameplay. Also, no audio?
I did notice the level issue while playing, especially since the yellow orb doesn't always appear on the road, but I didn't have time to work on it the second day (hence no audio).
zenmumbler: SFML 2.0. I'm using a version more recent than the prerelease, but it should be fine.
The other library (although it is mine) is here:
https://github.com/spacechase0/Utility-Library
When I was trying to get it to work, most of what I had to change in the utilities was related to my use of "auto" and using a string instead of std::string::c_str() for the std::fstream constructor.
It would also be good to explain why you need the orbs.