On the Run by spacechase0

[raw]
made by spacechase0 for LD25 (COMPO)
For various reasons (ie. I was kinda busy and didn't get a chance to fill in the intro) the police are now chasing you. Run away and collect the yellow orbs while you can!

You are the red car, the police are purple.

Skip the intro screen for now, nothing happens there.

Controls:
AD or left/right arrow keys to turn.
WS or up/down arrow keys to move forward/backward.
P to pause the game.
Q to go back to the main menu.

I wanted to do more, but I wasn't able to work on it the second day, and was kinda busy the first day.

Known bugs:
The traffic cars sometimes miss their turn and go off-road.

Porting notes:
I'd love to do a Mac build, but I use several C++11 features and when I tried to compile it on my laptop it didn't like a LOT of stuff... And using the GCC 4.6 installation I had gave a bunch of weird missing x86_64 symbols (or something like that). Any ideas?

I'm also not sure on how doing it for Linux works, considering SFML 2.0 isn't released. Help? :P

NOTE: This screenshot is on the hardest difficulty. :P

Ratings

Coolness 50% 3
Overall 2.81 460
Fun 2.81 383
Graphics 2.19 629
Humor 1.81 623
Innovation 2.54 514
Mood 2.35 584
Theme 2.37 659

Feedback

Tom Leonardsson
17. Dec 2012 路 17:13 UTC
it was fun
lorancou
17. Dec 2012 路 17:22 UTC
Yey! Scored 19 in hard :)
Well done, the mechanics are simple working, this some good fun. Nice programmer art too! I just wish you did some level design, the random generation might not be a good fit for this gameplay. Also, no audio?
zenmumbler
17. Dec 2012 路 17:26 UTC
OK proof of concept. I'm trying to get the code to compile here with Clang on my Mac. Which version of SFML are you using 1.6 or 2.0 pre? I'm also missing util/Math.hpp and util/String.hpp. Are these yours or from another lib?
馃帳 spacechase0
17. Dec 2012 路 18:30 UTC
lorancou: Thanks. :) But yeah, I'm quite happy with the "art", even though everything uses polygons without textures (text doesn't count :P).

I did notice the level issue while playing, especially since the yellow orb doesn't always appear on the road, but I didn't have time to work on it the second day (hence no audio).

zenmumbler: SFML 2.0. I'm using a version more recent than the prerelease, but it should be fine.

The other library (although it is mine) is here:
https://github.com/spacechase0/Utility-Library
When I was trying to get it to work, most of what I had to change in the utilities was related to my use of "auto" and using a string instead of std::string::c_str() for the std::fstream constructor.
HardScore
17. Dec 2012 路 19:08 UTC
i like the idea :)
comrad_gremlin
17. Dec 2012 路 19:58 UTC
I liked the style, the chasing is pretty fun.
Mava
17. Dec 2012 路 22:02 UTC
Its micro-machines! Yay!
iiAtlas
18. Dec 2012 路 03:14 UTC
Fun "arcady" game, easy to pick up and play :D
zompi
19. Dec 2012 路 20:45 UTC
Rather difficult game, simple in idea but great in gameplay. And it has randomly generatet levels! Awesome. Btw. there should be theme from Benny Hill :D
h.attila
22. Dec 2012 路 03:53 UTC
It's simple but fun.
ConflictiveLabs
23. Dec 2012 路 20:19 UTC
Very nice, it's like a mix of snake and pacman
AdricZero
28. Dec 2012 路 13:55 UTC
controls were a little difficult for me.
Aslai
05. Jan 2013 路 01:27 UTC
Anyways, it would be really nice if the world was larger and the orbs didn't spawn off the road. I don't like to risk the enemies catching up to me :(
It would also be good to explain why you need the orbs.
delpes
05. Jan 2013 路 01:30 UTC
Fun :) Score 18 on normal