Angry Purple Monster by ramoncb

[raw]
made by ramoncb for LD25 (COMPO)
Help the angry purple monster escape the army!

Controls:
ctrl -> shoot
arrow keys -> moviment

Game made with the Blender Game Engine using only logic Bricks!

3D graphics and logic bricks: Blender
2D graphics: Gimp
Sounds: sfxr
Music: Otomata (Music Gerenator) and edited with Reaper

Ratings

Coolness 45% 776
Overall 2.65 555
Audio 2.45 354
Fun 2.17 644
Graphics 3.48 174
Humor 1.64 661
Innovation 1.77 742
Mood 2.29 605
Theme 2.65 588

Feedback

matthias_zarzecki
17. Dec 2012 · 11:19 UTC
Nice work on the graphics!
Starspell
18. Dec 2012 · 22:41 UTC
Unfortunately I can't run this game fast enough on this computer to play it correctly. I'm going to look forward to playing this on a different computer when I get the chance.
Tyren
18. Dec 2012 · 22:47 UTC
Lovely graphics! It would have been nice to have a score or something to compare runs.
MaTX
18. Dec 2012 · 23:11 UTC
Cool 3d models and animations! The gameplay is fun enough (although not really polished). With your skills you could have interpreted the theme in a more original way though :)
Cake&Code
18. Dec 2012 · 23:42 UTC
Hehe, the Otomata generated music is noticeable, but has the right kind of mood.

The game itself just feels slow. Enemies spawn at a decent rate, but it is a repetitive oncoming wave of the same thing. I wish there was more going on, so please do keep working on the game! Put in some special area attacks (like a giant fire blast) or some more quicker but less effective enemies or some score counter.. something. It has potential, and you need to realize it :D
Tifu
19. Dec 2012 · 12:50 UTC
Love the monster and graphics in general :D A score would have been nice.
DragonKN
19. Dec 2012 · 14:26 UTC
Nice job, but i think that the game play is not so innovative.

ps: nice graphics!
FrederickK
20. Dec 2012 · 21:51 UTC
Good game!
A particles effects really made a miss, I hope that BGE improves.
awppy
23. Dec 2012 · 00:11 UTC
Made with Blender? Kudos, I have a hard enough time figuring out how to map textures with it, let alone code something!

I'm not really sure, but I feel as though you may have spent too much time on the graphics and not enough on the gameplay. It takes too long for the game to become interesting, and it also becomes overwhelming pretty quickly.
ceronman
23. Dec 2012 · 01:41 UTC
Awesome graphics. I loved the animation of the dragon, I missed some game mechanics, a score or something more. Nice work! Thanks for participating.
JoeCool17
23. Dec 2012 · 02:37 UTC
I'd like to know how you got a binary out of BGE- what sort of black magic trickery did you use to get it to work? lol
caranha
23. Dec 2012 · 03:22 UTC
Good work on the graphics. The animation of the monster was really smooth and realistic. The Otomata made music was the right choice for the mood.

I think it would be nice if the score was in the play area, so that the player knows how close he is to beating his previous score.

Some sort of feedback when the monster gets hurt would help a lot - I didn't realize that touching the planes caused damage until I noticed my health bar had mysteriously been reduced. Or maybe make the health bar more noticeable?

Thanks for the game!
Eniko
23. Dec 2012 · 05:59 UTC
Great graphics, and pretty long. Is there an end state or does it keep going forever? A score would've been nice.
Sanguine
28. Dec 2012 · 14:24 UTC
Not very innovative, but the really solid entry made up for that.
Freakill
02. Jan 2013 · 09:40 UTC
Really neat graphics and good sound! Liked the music, slow paced but intriguing. The game though seems a little bit slow and, at least in my computer, life meter seemed to work randomly :( Really nice art job!
🎤 ramoncb
08. Jan 2013 · 17:52 UTC
thanks for all the feedback! =)

- JoeCool17, it's simple:

first: file > user preferences > addons > game engine > save as game engine runtime
second: file > export > save as game engine runtime

;-)

- Eniko, the game have a boss at the end! xD