Life of the Death by se1by
Just run the start.bat in he zip or execute the jar with the commandline : "java -Djava.library.path=native -jar LifeOfTheDeath.jar"
It will get extended in the post-compo version.
The game explains itself, just try it!
I'll do my best to create a web version, too.
It will get extended in the post-compo version.
The game explains itself, just try it!
I'll do my best to create a web version, too.
Ratings
| Coolness | 32% | 948 |
| Overall | 2.06 | 744 |
| Fun | 2.27 | 613 |
| Graphics | 2.00 | 687 |
| Humor | 2.08 | 514 |
| Innovation | 2.27 | 633 |
| Mood | 2.69 | 415 |
| Theme | 2.69 | 573 |
All your download links seems to point to the windows distribution and my linux can't load the DLLs :)
I tried pointing to a linux version of LWJGL-2.8.5 natives. App started, a black screen that said "Hallo welt" and "Made by.." then nothing happens.
Sorry to hear about your grandmother.
http://pastebin.com/LWGyenZ4
Ping me on Twitter (@youdonotexist) when you get a working build or need help getting it working for Mac.
Thanks for the feedback, it's a strange (but very good!) feeling to know that my game gets played :)
@Parapub:
Tapping to fly and beeing unable to walk on the ground is intended to add some difficulty.
@Wukkopi:
I was able to catch the soul in both levels...
If it is too fast, change the speed variable in the level file.
@Edocentrique:
Will be added in the post - compo :)
@GameRespect:
I know :/ The collision thing took so much time that I changed to a pretty simple algorithm. Will get fixed in the post - compo (or the post - post - compo as it really needs time).
@JesterBLUE:
You need to hit the soul with your scythe ;)
More souls? Nice idea, I'll think about it :)
@jmaasing:
I'm currently fixing the OS bugs :/
Sorry for the inconvenience :(
@tumoxep:
Thank you :)
Somehow, writing this game helped me to handle her death.
@youdonotexist:
Currently working on this bug.
Should be fixed pretty soon.
@ceronman:
Will be fixed soon, shouldn't take long to fix it.
This is as far as I got:
$ java -Djava.library.path=/usr/lib/jni -jar LifeOfTheDeath.jar
Wed Jan 02 20:18:12 CET 2013 INFO:Slick Build #274
Wed Jan 02 20:18:12 CET 2013 INFO:LWJGL Version: 2.8.5
Wed Jan 02 20:18:12 CET 2013 INFO:OriginalDisplayMode: 1600 x 900 x 24 @60Hz
Wed Jan 02 20:18:12 CET 2013 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz
Wed Jan 02 20:18:12 CET 2013 ERROR:null
java.lang.NullPointerException
at java.lang.String.getBytes(String.java:986)
at org.lwjgl.opengl.LinuxDisplay.nSetTitle(Native Method)
at org.lwjgl.opengl.LinuxDisplay.setTitle(LinuxDisplay.java:760)
at org.lwjgl.opengl.Display.setTitle(Display.java:538)
at org.lwjgl.opengl.Display.createWindow(Display.java:309)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:299)
at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:34)
at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:364)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:345)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at com.BitByterStudios.se1by.Game.Game.main(Game.java:95)
Wed Jan 02 20:18:12 CET 2013 INFO:Starting display 800x600
Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glGetString(GL11.java:1770)
at org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.initDisplay(ImmediateModeOGLRenderer.java:32)
at org.newdawn.slick.GameContainer.initGL(GameContainer.java:723)
at org.newdawn.slick.GameContainer.initSystem(GameContainer.java:748)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:378)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
at com.BitByterStudios.se1by.Game.Game.main(Game.java:95)
By the way, if you're looking for a better host than dropbox, you might consider the free Java hosting I offer at http://StaticVoidGames.com. Our uploader automatically handles LWJGL. Either way, happy coding!
I played it in 2 mins (maybe 4, because I forgot to catch the soul with SPACE at first time) because its only 2 levels.
But good job nevertheless :)