Final Boss by Sheep

[raw]
made by Sheep for LD25 (COMPO)
The game got too buggy, and I was absolutely not in the mood to repair it. So I finished it, and here we go.
You can't complete the game, nor can you get any score.

I learned a lot though, so I guess it was a succesfull Ludum Dare. Better than last time. Anyways, hopefully I will be able to actually finish my game next time.

See ya!

_________

Controls: Mouse buttons

Feedback

馃帳 Sheep
16. Dec 2012 路 22:03 UTC
I need to stop making games that contain complex AI :/
zenmumbler
18. Dec 2012 路 16:30 UTC
Ha, it's sad you couldn't finish this, because the premise is cool and fun. I like the Dr. Wily like death machine I'm in with a bunch of hapless meatsacks trying to gun me down. If you have time, please work on this some more for a post-compo version!
DeathBySnail
19. Dec 2012 路 15:04 UTC
Liked the AI. Found it a little hard to punch the buggers. Awesome!
fishbrain
19. Dec 2012 路 16:25 UTC
There is something very cool in this concept though! Very nice graphics too!
馃帳 Sheep
20. Dec 2012 路 11:22 UTC
Thanks for the nice comments! I麓m thinking about working more on it, changing it a bit. Maybe a multiplayer where one can play as the hero. But I can't promise.
Puzzlem00n
21. Dec 2012 路 02:43 UTC
Ah, the player controlled boss-fight. I've been looking for something like this, even if it's unfinished. Good stuff, better luck next time.
recursive frog
28. Dec 2012 路 04:24 UTC
Even if this isn't finished, it's still as much fun (or more) than other games that were finished. Really neat idea, and a lot of potential. I'd love to see real chain physics on the hands, or some powerups, or different hero types.
Mago
03. Jan 2013 路 14:01 UTC
Preety cool and promising concept. Too bad you didn't finish it. Better luck next time.
Benjamin
04. Jan 2013 路 21:49 UTC
Even unfinished this game is cool ! I think that you were only few steps away of a finished entry :
- Hit animations on boss
- lifebars
- maybe a bit of leveldesign with 3 differents hero to beat ? ( just change gfx, firerate and jump height is enough )

They're very simple tasks compared to the huge ammount of work you had on this punch animation and hero behaviour.