VampVille by eraldo

[raw]
made by eraldo for LD25 (JAM)
On a never ending quest to find more victims to draw blood from you search for shelters in VampVille.
Word of caution: sun lotion not included.. so spend you steps wisely durring daytime. Happy sucking.

Ratings

Coolness 46% 742
Overall(Jam) 2.07 317
Fun(Jam) 2.07 297
Graphics(Jam) 2.40 276
Humor(Jam) 1.50 296
Innovation(Jam) 2.36 268
Mood(Jam) 2.50 242
Theme(Jam) 2.64 263

Feedback

Joncom
18. Dec 2012 · 19:40 UTC
I enjoyed your choice of color in the game. Very pastel.
raubana
19. Dec 2012 · 01:38 UTC
This game can't be run because main.py is missing. You should probably try to at least package the entire "Python27" folder with your project and create a .bat file that will run it. I had to do this for my game, unfortunately, because I couldn't get pyOpenGL to pack correctly with py2exe.
Saisaith
19. Dec 2012 · 01:39 UTC
Easy on the eyes!
ripter
19. Dec 2012 · 02:37 UTC
Traceback (most recent call last):
File "main.py", line 6, in <module>
import baseGame
File "/Users/****/Desktop/ld rating/LudumDare-master/ChaosOfTheWorld/src/core/baseGame.py", line 7, in <module>
import pygame
ImportError: No module named pygame
Amos Wenger
19. Dec 2012 · 03:47 UTC
A package for Windows at least would be nice. I wanted to test it but I'm not going to install all the dependencies by hand :(
Graf_Grun
19. Dec 2012 · 05:59 UTC
Try cxfreeze?

http://cx-freeze.sourceforge.net/
ahnt
19. Dec 2012 · 12:22 UTC
Only the Source code?
TDRGames
19. Dec 2012 · 13:27 UTC
Unpolished but I love the limited visibility stumbling-in-the-dark concept. Please port this to HTML5 Canvas and finish it! :)

Dependencies I needed on Fedora: yum install pygame PyOpenGL
Rex Peppers
19. Dec 2012 · 13:39 UTC
Only included the source? No playable version?
radmars
19. Dec 2012 · 17:42 UTC
Not playable? Just source?
MarekkPie
20. Dec 2012 · 20:27 UTC
The game seems contingent on you randomly finding objects to help you along the way, with no real guidance on how to survive. Not very fun.
🎤 eraldo
21. Dec 2012 · 04:16 UTC
@all Sorry.. I had troubles creating some binary out of it. :|
@MarekkPie ..true.. we totally underestimated our time limit.
It was a great experience after all. :)
@Graf_Grun ..thank you for the hint.. I will have a look at that tool.
@Joncom Thank you.. colored pencils do have their own flavor. ;)
lorancou
21. Dec 2012 · 09:21 UTC
Source only... Can't you try to make a Windows package now that the dust has settled? See @raubana's comment.
dek
21. Dec 2012 · 11:30 UTC
I also like the color choice, looks smooth.
SiENcE
21. Dec 2012 · 16:11 UTC
Please provide and executable game.
Norgg
21. Dec 2012 · 16:22 UTC
Managed to get this running, would have been nice to have a packaged version though. Quite like the concept, though some of the maps generated seem to have been extremely hard to find my way to one shelter from the other.
sclark39
21. Dec 2012 · 16:30 UTC
I'd love to try this, but no Windows exe? :(
Jiddo
23. Dec 2012 · 11:10 UTC
I get the feeling that it was a good underlying idea, but the final product lacked some essentials.

I don't like the fact that you start the game without being able to see ANYTHING and that you had no idea what to do or where you need to go. I repeatedly ended up wandering around aimlessly until I died without having made any progress.

Once I managed to find two torches and some tile which seemed to reveal my surroundings, but I still had no idea what to do from there.

Finally I couldn't really figure out which tiles represented what. At first I thought that the dark gray ones were some kind of wall or something, but it turned out you can freely walk over them, so now I'm thinking they are a path? Red ones can not be traversed however. What are they?

Also, the menu is sort of half-way outside the screen on my machine. Perhaps due to resolution or my second monitor.

Running the game wasn't a problem tho. :)