Minion #4 by cwalter5
Not bad for my first attempt and the first game I ever made with Crafty.js. I probably wasted the first 12 hours just trying to think of a theme. I also had decided to sleep and not work myself up over this so, I probably got in between 8 - 10 hours each day I was working on this. Oh, I also retaught myself how to play piano, sampled my son for monster sounds, and cursed myself for only having FLStudio and Audacity installed. They got the job done, but compared to some of the audio tools I've used in the past they are pretty terrible.
I was however pretty impressed with the Gimp and although I can't say the textures were fantastic, it held up much better than I had expected.
I'm happy with my progress, but very disappointed that I hadn't created a level large enough to kill my i7 until I started working on level 3 and decided I should actually make it challenging. I don't think I would have been able
to diagnose what was causing issues with crafty in the time needed anyways.
Seems like most web based engines choke when you use are large number of block assets (mine are 16x16) which is one of the reasons I had ended up steering away from Three.js. Hopefully, I can figure out what I'm doing wrong before I attempt another one of these, or otherwise I might have to switch back to Java or .Net to keep things playable.
Finally, this project has made me realize how much I miss doing this sort of work, and how good I could be at it if I got the time. I haven't done any serious recording in 6 years, nor have I done any serious image manipulation either. I just wish I knew of some better free tools as I've been out of the game so long I don't even know what is worth paying for and at $500+ for most serious packages, I can't afford to buy a second rate solution.
I was however pretty impressed with the Gimp and although I can't say the textures were fantastic, it held up much better than I had expected.
I'm happy with my progress, but very disappointed that I hadn't created a level large enough to kill my i7 until I started working on level 3 and decided I should actually make it challenging. I don't think I would have been able
to diagnose what was causing issues with crafty in the time needed anyways.
Seems like most web based engines choke when you use are large number of block assets (mine are 16x16) which is one of the reasons I had ended up steering away from Three.js. Hopefully, I can figure out what I'm doing wrong before I attempt another one of these, or otherwise I might have to switch back to Java or .Net to keep things playable.
Finally, this project has made me realize how much I miss doing this sort of work, and how good I could be at it if I got the time. I haven't done any serious recording in 6 years, nor have I done any serious image manipulation either. I just wish I knew of some better free tools as I've been out of the game so long I don't even know what is worth paying for and at $500+ for most serious packages, I can't afford to buy a second rate solution.
Ratings
| Coolness | 24% | 1027 |
| Overall | 1.86 | 763 |
| Fun | 1.62 | 759 |
| Graphics | 1.93 | 701 |
| Innovation | 1.86 | 729 |
| Theme | 2.33 | 666 |
The collision detection is a bit glitchy too, I got stuck in the walls a few times.
I liked the writing though, dumb minion #4...
It could be quite a fun platformer if you just fix the fps issues ;)
I also think I had significant performance issues.