Robo Jerks by SFX
Not all robots are jerks, but you most certainly are. And do you know who needs to be knocked down a peg? Orpahns. Other robots will try to stop you, so make sure you give them, and the orphans, the business. Crush their orphange before they take out your base!
"Disclaimer":
I stupidly decided to go for a turn-based strategy game and ran out of time before I could do things like make more music, balance the game play, make more levels, make the game not suck, etc.
How to play:
You need to build a robot army to take out the orphanges. Building a robot army requires energy. Luckily for you, your base generates energy, but you'll need more energy than it produces. You can produce tech drones only from your base. Tech drones don't attack, but they can build power plants (more energy production) or factories (used for building actual army units).
Units:
Infanty: Moves far and cheap to produce. Has decent HP, but doesn't hit very hard.
Tank: Decent movement and damage. High HP, but expensive
Artillery: Kinda expensive. High range and damage, but poor movement and HP.
Tech drones: They don't attack. They exist to build stuff!
Structures:
Base: Protect this or die! You can build tech drones from there. Generates some energy.
Power Plant: Generates power for you. Takes two turns to build and become active.
Factory: Creates units for you. Can only build one unit per turn.
Controls:
WASD/Arrow keys - Move camera
1/2/3 - Use ability 1, 2, or 3 (ordered by how they appear in command list)
Left Mouse - Select
Right Mouse - Cancel
Escape - Menu
Return - End turn
FIXES:
v0.1.1 - Fixed crashing on Backup level
"Disclaimer":
I stupidly decided to go for a turn-based strategy game and ran out of time before I could do things like make more music, balance the game play, make more levels, make the game not suck, etc.
How to play:
You need to build a robot army to take out the orphanges. Building a robot army requires energy. Luckily for you, your base generates energy, but you'll need more energy than it produces. You can produce tech drones only from your base. Tech drones don't attack, but they can build power plants (more energy production) or factories (used for building actual army units).
Units:
Infanty: Moves far and cheap to produce. Has decent HP, but doesn't hit very hard.
Tank: Decent movement and damage. High HP, but expensive
Artillery: Kinda expensive. High range and damage, but poor movement and HP.
Tech drones: They don't attack. They exist to build stuff!
Structures:
Base: Protect this or die! You can build tech drones from there. Generates some energy.
Power Plant: Generates power for you. Takes two turns to build and become active.
Factory: Creates units for you. Can only build one unit per turn.
Controls:
WASD/Arrow keys - Move camera
1/2/3 - Use ability 1, 2, or 3 (ordered by how they appear in command list)
Left Mouse - Select
Right Mouse - Cancel
Escape - Menu
Return - End turn
FIXES:
v0.1.1 - Fixed crashing on Backup level
Ratings
| Coolness | 45% | 776 |
| Overall | 2.69 | 536 |
| Audio | 2.00 | 489 |
| Fun | 2.38 | 570 |
| Graphics | 2.00 | 687 |
| Humor | 1.68 | 655 |
| Innovation | 2.23 | 656 |
| Mood | 2.27 | 614 |
| Theme | 2.12 | 709 |
I wouldn't say I really got the game done, unfortunately.
Like the game though!
Aww, I was just getting into the fight too
Was a lot more of destroy the enemies and then free for all on the orphanage, would have been nice if they built more bots too.
A bug!? Oh no! And the original plan was to have more bots be built by the good bots, but I ran out of time.
Having said that, it would be really hard to make a fun, well balanced game of this genre in 48 hours, so kudos.
- Better graphics / GUI
- Balancing (it's too easy to kill them without building power plants or multiple factories)
- The player should win if all the enemies are killed. It's annoying to move the units to the enemy's base ^^
Good job anyway!