Dastardly Diver by Spierek

[raw]
made by Spierek for LD25 (COMPO)
You're a dastardly evil villain, so it's only natural that you would do dastardly things... right? You might say, that detonating a bomb is really evil. Detonating a bomb in a zoo - delightfully evil. But what could have even more impact?

Well, climbing into a submarine, going down to the very bottom of the Mariana Trench (which, coincidentally, houses an impressive collection of post-WW2 sea mines) and detonating a giant bomb, thus damaging the Earth's core and destroying the whole planet. Impact, I say.

Controls: arrows for moving, Shift for focused movement.
Press Escape anywhere to close the game.

For Linux users (64bit only), you probably need sufficient *.so files for SFML2 - grab them here: http://www.sfml-dev.org/download/2.0-rc/SFML-2.0-rc-linux-64.tar.bz2

Linux version was prepared by #sfml's iostream. Many thanks.

Ratings

Coolness 81% 2
Overall 3.18 259
Audio 3.16 129
Fun 3.22 186
Graphics 3.61 140
Humor 2.61 340
Innovation 2.67 449
Mood 2.91 298
Theme 2.76 553

Feedback

Zazibar
17. Dec 2012 · 03:32 UTC
Loved the music! Collision box on the submarine felt larger than it looked, my only complaint.
misson20000
17. Dec 2012 · 03:42 UTC
I downloaded the linux version, extracted it, and there is a windows executable in it. No obvious linux executables. I tried running 0b08555234_dastardlydiver, but it's not an executable. Am I supposed to use wine on the windows exe?
netgrind
17. Dec 2012 · 03:57 UTC
It said I was missing MSVCR110.dll so I couldn't run the game. I have 64bit Windows 7
kerneltrick
17. Dec 2012 · 04:04 UTC
not playable as msvcr110.dll is not included.
Quarry
17. Dec 2012 · 05:15 UTC
It didn't really feel new but it sure was fun
Felix20
17. Dec 2012 · 05:48 UTC
Can't play on Windows XP 32-bit
says it's not a valid 32-bit executable
tnch4_
17. Dec 2012 · 09:08 UTC
same problem as Felix20 :(
namuol
17. Dec 2012 · 09:38 UTC
You should consider statically-linking the Visual Studio DLL with the project since a lot of people won't have it on their system. I can't seem to figure out what I need to make it work on my system... It looks great, though; I want to play!

Feel free to leave a shout on my game's page if you find a fix so I can play!
Gemberkoekje
17. Dec 2012 · 09:46 UTC
Same problem with the MSVCR110.dll; This is my work computer so I can't install it at the moment either. I'll play it at home though~!
madpew
17. Dec 2012 · 10:08 UTC
Good game, collisions are a bit annoying because the submarine is a box instead of a circle (I guess?). Loved the mechanic of the surroundings getting darker. Some more fx (audio and graphics) would have been nice.
SkyWolf
17. Dec 2012 · 10:36 UTC
You should really include the dlls needed, here i was missing some as well.
mokujin
17. Dec 2012 · 10:42 UTC
Cool graphics and music. Pretty simple gameplay, but i like it)
🎤 Spierek
17. Dec 2012 · 11:06 UTC
@madpew - actually, all of the hitboxes are circles. It's probably the sprites, not exactly representing the hitboxes.

@SkyWolf - I wish the fix was as simple as including that DLL. Unfortunately it's way more complicated.

I've wasted the entire morning trying to find a fix, almost managed to do it, but it still won't work. I'll keep looking, but for now, I can't provide a fix :C
goerp
17. Dec 2012 · 13:40 UTC
sorry, same here
says it's not a valid 32 bit windows program
I would guess my C++ runtime would be up to date, so I'm guessing, 64 bit problem?
🎤 Spierek
17. Dec 2012 · 17:17 UTC
Thanks to rbanke on the NeoGAF Forums, I've found a fix to the "MSVCR110.dll not included" problem (required two more files). I've updated the Windows link with a proper archive.
vidarn
17. Dec 2012 · 18:23 UTC
Awesome!
The music and visuals were superb and gave the whole game a great atmosphere.
BarrensZeppelin
17. Dec 2012 · 18:57 UTC
The controls feel very hard and squarish, maybe you could have made them a bit more floaty? The overall aesthetic is really cool though, especially when you get deep down ;)
🎤 Spierek
17. Dec 2012 · 19:02 UTC
@BarrensZeppelin - I actually intended to do that (adding momentum to the movement, since you're underwater), but there wasn't enough time :( Good to hear you liked it, though.
Mythalore
17. Dec 2012 · 20:40 UTC
Nice gameplay, music and graphics, shame about the Deus ex machina, though.
Cthu
17. Dec 2012 · 23:05 UTC
Very Polished/polished :)

pzdr.
ParaPup
18. Dec 2012 · 03:16 UTC
This was quite the shiny ^.^
gameXcore
18. Dec 2012 · 18:01 UTC
Loved the way the game got darker as I got deeper, a nice touch. I agree, the controls could have done with a little bit of inertia, also I was disappointed when I made it to the bottom and there was no huge bang!
h.attila
18. Dec 2012 · 21:20 UTC
Fun game, nice presentation.
blob
21. Dec 2012 · 07:11 UTC
Why do you want to put a bomb in a place FILLED with mines ? Just blow any mine and start a chain reaction. :p

Anyway, cool effect with the lighting slowly reducing and forcing to look for the mine's light, that was nice.
The hit box of the mine seemed larger than their sprite.
Is there an ending or is the goal to get the highest score ?
doos
22. Dec 2012 · 14:32 UTC
Wow, I really loved this.. Loved how the lights on the mines were the only thing I could see at depth, really upped the ante. Impressive work!

PS, was fine on xp 64bit.
Jeremias
01. Jan 2013 · 20:55 UTC
There a situations where you can't pass through without getting damaged by a mine. That is a bit frustrating. The game is simple, but it works. Anyway, the visuals are lovely and the background music is great.
AdricZero
07. Jan 2013 · 15:37 UTC
Liked it. Wished I had more armor though. Worked for me on Windows-64 bit.