Spread by mailman105

[raw]
made by mailman105 for LD25 (JAM)
Unleash your inner-villain and burn down the wilderness.
Watch as the goats futily try to stop you
If you listen closely you can almost hear them say "curse your sudden but inevitable betrayal!"

Win by making the whole ground grey

WASD to move
SPACE to use the flamethrower

Ratings

Coolness 22% 1048
Overall(Jam) 2.00 323
Fun(Jam) 1.83 315
Graphics(Jam) 2.33 284
Theme(Jam) 3.08 198

Feedback

HeyChinaski
18. Dec 2012 · 01:51 UTC
It was fun burning down the trees!
Per
18. Dec 2012 · 09:59 UTC
Spread the fire! Burn it all down!
Cool if you develop it further :)
Kuulog
18. Dec 2012 · 22:04 UTC
This game doesn't seem to work for me. The window just closes itself :(
Cyboot
18. Dec 2012 · 22:05 UTC
nice game. simple but fun to play

One small developer note (I wrote my game in Java too, even not with LWJGL): I alway prefer if the game is a single file. And its really easy to put the resources into the jar and let your game read them there. (Try something like Game.class.getResource("path/to/file.png"))
Starspell
18. Dec 2012 · 22:10 UTC
I'm getting a Pixel not Accelerated error. Probably my computer. I'll try this on another computer later on. Looking forward to trying this one!
🎤 mailman105
20. Dec 2012 · 21:55 UTC
Cyboot: Ok, it's one file now. Thanks for the tip :)

Kuulog: can you run the game from a terminal/ command prompt and tell me the error? What OS and java version are you running?
Cyboot
21. Dec 2012 · 12:42 UTC
Hi again. I wanted to try your game again to find the firefly-reference you mentioned but I get an error with this new version.

this is the stacetrace: (Win7 32bit this time)
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)
at org.lwjgl.opengl.Display.createWindow(Display.java:303)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.lwjgl.opengl.Display.create(Display.java:736)
at OpenGL.OpenGLinit(OpenGL.java:14)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)
Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glMatrixMode(GL11.java:2051)
at OpenGL.OpenGLinit(OpenGL.java:19)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)
mikemacdee
21. Dec 2012 · 21:20 UTC
the flames always appeared above my head instead of at the proper place.
🎤 mailman105
22. Dec 2012 · 00:48 UTC
mikemacdee: Sorry, that's a bug I'm working on

Cyboot: I believe my lwjgl things have some sort of issue with 32 bit. I'll see what I can do. Also, I think I phrased my comment poorly about firefly, just read the description of the game more closely.
jackspinoza
27. Dec 2012 · 21:57 UTC
the game has been closing whenever I touch the top edge of the screen while flaming making it pretty hard to win. Good work though.
cardboard
06. Jan 2013 · 18:33 UTC
Neat game, but the game never gave me more than about 5 trees to burn down, so I could beat rather quickly. This seems like it would be a lot of fun if you keep working on it.