Spread by mailman105
Unleash your inner-villain and burn down the wilderness.
Watch as the goats futily try to stop you
If you listen closely you can almost hear them say "curse your sudden but inevitable betrayal!"
Win by making the whole ground grey
WASD to move
SPACE to use the flamethrower
Watch as the goats futily try to stop you
If you listen closely you can almost hear them say "curse your sudden but inevitable betrayal!"
Win by making the whole ground grey
WASD to move
SPACE to use the flamethrower
| Windows | http://dl.dropbox.com/u/97430491/Spread.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11109 |
Ratings
| Coolness | 22% | 1048 |
| Overall(Jam) | 2.00 | 323 |
| Fun(Jam) | 1.83 | 315 |
| Graphics(Jam) | 2.33 | 284 |
| Theme(Jam) | 3.08 | 198 |
Cool if you develop it further :)
One small developer note (I wrote my game in Java too, even not with LWJGL): I alway prefer if the game is a single file. And its really easy to put the resources into the jar and let your game read them there. (Try something like Game.class.getResource("path/to/file.png"))
Kuulog: can you run the game from a terminal/ command prompt and tell me the error? What OS and java version are you running?
this is the stacetrace: (Win7 32bit this time)
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)
at org.lwjgl.opengl.Display.createWindow(Display.java:303)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.lwjgl.opengl.Display.create(Display.java:736)
at OpenGL.OpenGLinit(OpenGL.java:14)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)
Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glMatrixMode(GL11.java:2051)
at OpenGL.OpenGLinit(OpenGL.java:19)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)
Cyboot: I believe my lwjgl things have some sort of issue with 32 bit. I'll see what I can do. Also, I think I phrased my comment poorly about firefly, just read the description of the game more closely.