Mothership: The Sequel by youdonotexist

[raw]
made by youdonotexist for LD25 (JAM)
Due to the incredible popularity of Mothership: The Original, the developers at TDG! Studios were obliged (undoubtedly by gun point) to create a sequel. There was just one problem: everyone died in the first game when the Sun exploded, annihilating everyone the the solar system.

In a desperate attempt, one designer asked the question: "Can't we just make the same game from the Mothership's perspective?" And that is how Mothership: The Sequel came to be.

Controls are simple: The purple ship on the right is the Mothership. The green circles on the Mothership are your minions. Click on a minion and drag toward the Hero ship (left) and release. Continue doing this until the Hero is dead. Collect the health boxes in-between rounds by flinging Minions at them. Repeat until game is beaten.

Thanks for playing!

Ratings

Coolness 94% 2
Overall(Jam) 3.11 141
Audio(Jam) 2.49 199
Fun(Jam) 3.19 84
Graphics(Jam) 2.47 263
Humor(Jam) 2.16 225
Innovation(Jam) 3.47 53
Mood(Jam) 2.63 214
Theme(Jam) 3.53 111

Feedback

Shugor
19. Dec 2012 · 02:22 UTC
A pretty basic idea, but entertaining nontheless. The game has a nice difficulty curve, and actually requires thinking to beat, rather than just minion-spamming. It's a little hard to pick up those health boxes in-between, making it even more challenging. I haven't gotten good enough at it to get too far yet, but it seems like a great game!
Rabbits...
19. Dec 2012 · 06:12 UTC
Path following was excellent, but it just took a moment to get acquainted with, overall great graphics...
raincole
19. Dec 2012 · 06:14 UTC
fun, and more strategical than I expected.
bigbadwofl
19. Dec 2012 · 06:28 UTC
I loved the click-and-drag to draw your flightpath idea. Well done.
Mezzomatto
19. Dec 2012 · 07:20 UTC
Nice.
blob
19. Dec 2012 · 07:34 UTC
Damn you Greyson ! I will be back !
tim_u
19. Dec 2012 · 07:46 UTC
I enjoyed the idea of the draw line mechanic, but it felt to slow to use. Maybe that is just me though. Otherwise I enjoyed the variety and progression of the enemies. Oh, and the health packs weren't clear the first time I encountered them.
psychopsam
19. Dec 2012 · 08:24 UTC
Great concept! I liked the touch screen feel to it. I got to Hero Goat. Easy to play, and pretty easy to master. A refreshingly polished game.
jerrre
19. Dec 2012 · 08:39 UTC
This game is pretty fun to play, seems made for touch screen. Some small comments tho:
I can allready hit an enemy before it is in view with the bullets i collect health with. Also the other way around, if an enemy is dead he still can kill me (may be intended)
also i did not find a way to restart with out refreshing

but i really liked the game play
lotusgame
19. Dec 2012 · 08:39 UTC
A game that works and with a challenge that gets harder after each lvl, thats nice :)
I hope you port this to mobile, will be more fun on a touch screen !
Bloodyaugust
19. Dec 2012 · 17:36 UTC
Nicely done! The tablet port is especially awesome. Plus, you used my name in your game, so that was hawt.
@Blob: DAMN YOU FIRST, I'LL KILL YOU AGAIN.
Rex Peppers
20. Dec 2012 · 21:53 UTC
Nice job!
blob
20. Dec 2012 · 23:57 UTC
Hahaha ! @Bloodyaugust
StMatn
21. Dec 2012 · 02:33 UTC
Amazing game! I've tried to master it for about an hour. Maybe I should use a proper mouse rather than a touchpad... I think it's highly addicting, although I join blob's rage about Greyson :D Would really like to play it on android.
Alex Shestakov
21. Dec 2012 · 05:01 UTC
Nice idea, I think it might be interesting to play this with touch gestures.
Bloodyaugust
21. Dec 2012 · 08:45 UTC
You put me in it, so big plus there. It was even more amazing on the tablet!
goulding57
21. Dec 2012 · 21:32 UTC
Great idea for the theme. Hard game, great learning curve. Would like to see it polished, would be way fun with touch gestures.
Hatscat
21. Dec 2012 · 21:52 UTC
Fun and nice, well done!
Cássio Eduardo
21. Dec 2012 · 22:10 UTC
Nice game. The idea is really good.
zatyka
22. Dec 2012 · 00:27 UTC
Very fun and simple. I wished there was some more blank space on the top, left, and bottom so the paths wouldn't need to go off the screen.
Crowbeak
22. Dec 2012 · 00:52 UTC
Turns out your game punishes people who don't use their browser fullscreen. I didn't find this out until I accidentally grabbed the edge of the window when trying to grab what I thought was the only bullet (the front one). I wonder how many other people just tried to play your game without seeing that screenshot and also had that problem? And what about people with lower resolution monitors?
🎤 youdonotexist
22. Dec 2012 · 02:23 UTC
@Crowbeak: Yeah, I had some issues with getting the full-screen web player to play nicely with fullscreen. If the windowed version is too small/large, you can do a ctrl+ or ctrl- to shrink/grow the screen (click on the whitespace around the game window to give focus to the browser).

There's also a later build that changes to 4:3, since that provides a more consistent resolution between the two: http://dl.dropbox.com/u/5071647/games/Mothership-TS/Mothership-TS.html
TakeNapEveryday
22. Dec 2012 · 03:05 UTC
I really like the idea of this. It begs to be played on a touch screen. I found the audio to be really irritating though, especially the relentless hero firing sound.
sclark39
22. Dec 2012 · 03:45 UTC
I've seen this idea a bunch during this LD, but this is probably the most unique implentation. I love that you can draw the path of hte bullets. It would be cool to have more options on how to draw (symmetry/reflection mode for example to fire more than one at a time). This idea definitely has potential, and did a good job of prototyping the concept. :)
StoneMonkeyStudios
22. Dec 2012 · 04:11 UTC
The way the difficulty scales works quite well. It forces the player to use different strategies in order to progress. Nice work!
deathray
27. Dec 2012 · 05:01 UTC
This is a very complete game! It's easy to learn, hard to master. I only wish there were some explosions, and maybe some power-ups.
eli
05. Jan 2013 · 20:36 UTC
Awesome!!!! Not an easy game, but lots of fun to fling minions at the good guy. Great graphics, ship names, music, AI behavior .... everything is great.

Really loved it.