A Reason for Vengeance by Joseph Miller
Arrow keys to move, space to shoot a magic spell, enter to advance through dialogue/make menu choices.
There are a few unresolved bugs, due to social commitments that constrain me beyond the 48 hour time limit. You may occasionally need to hit ENTER twice in order to advance dialogue or a choice menu. Other than that there shouldn't be major issues. If there are, please let me know.
There are many ways to end the game, but for 100%ers there are 3 designer-directed endings. (As opposed to a player-directed ending, which is when you decide to stop playing of your own volition rather than because I send you back to the title screen.)
In order to see the truly villainous ending you will need to kill some innocents.
For me, this was about questioning what villainy really is. Does killing the people who killed your brother make you a villain? What about killing the people who were there to back them up? What about killing the others in their organization? What about killing a god? Where along that spectrum do you become a villain?
Thanks for playing!
There are a few unresolved bugs, due to social commitments that constrain me beyond the 48 hour time limit. You may occasionally need to hit ENTER twice in order to advance dialogue or a choice menu. Other than that there shouldn't be major issues. If there are, please let me know.
There are many ways to end the game, but for 100%ers there are 3 designer-directed endings. (As opposed to a player-directed ending, which is when you decide to stop playing of your own volition rather than because I send you back to the title screen.)
In order to see the truly villainous ending you will need to kill some innocents.
For me, this was about questioning what villainy really is. Does killing the people who killed your brother make you a villain? What about killing the people who were there to back them up? What about killing the others in their organization? What about killing a god? Where along that spectrum do you become a villain?
Thanks for playing!
Ratings
| Coolness | 79% | 2 |
| Overall | 3.18 | 259 |
| Audio | 2.10 | 465 |
| Fun | 2.84 | 367 |
| Graphics | 2.98 | 351 |
| Humor | 2.27 | 446 |
| Innovation | 2.68 | 442 |
| Mood | 3.45 | 76 |
| Theme | 3.41 | 284 |
The gameplay is maybe a bit repetitive for a full replay, just to see all the choices impact but excellent work on creating a unique world.
Besides, I really feel guilty of shooting innocently unintentionally.
Replaying the game just to see all the endings was bit repetitive, but this was really well done shooter.
too much text though :)
-In general, I prefer minimal amounts of text in games, but your writing was actually well done.
-The game fits the theme really well, and I like that your character's motivations are understandable if not justifiable.
-The shooting gameplay worked pretty well. I especially liked having the villagers that you could try to avoid.
-A minor issue, it would be nice if the enemy projectiles were flushed from the screen. Once or twice, I died, revived, then immediately died again because of a leftover projectile.
-Not sure if it is because I put it in a background time or that it was my second time through, but it stopped working once after all the Guild wizards were defeated and I started my own Guild.
-The few choices were interesting, and since it was focused and compact, I actually played it a few times.
Nicely done!
I like the story and choices :)