Executioner's Calling by IndieWithASide

[raw]
made by IndieWithASide for LD25 (JAM)
Story :
The king has sentenced them all to death! As the executioner, it is your job to match the condemned with the proper murder-room! Increase your multipliers and go for the highest score! 2 levels to play, there were 4 but they accidentally got deleted D:

target platform was originally smart-phone. I plan to flesh it out for Android market.

Sorry about the Logos and not-for-retail warnings. I still need to pick up the full licence for NGUI etc.

Controls :
LMB to flip T-Junction direction
Click on a level button to load the level

Note : Had some problems exporting to windows from Unity. Please play Web version for the 'perfect' experience!

Team:
Art & Programmer : Wesley Eldridge
Brain-Storming and Moral Support : Curtis Reed

Engines/Tools : Unity, NGUI, cgMusic

Download the music, "March of Nobles" made in cgMusic.
http://www.fileswap.com/dl/paKwWwZQbB/

Ratings

Coolness 37% 884
Overall(Jam) 3.05 153
Audio(Jam) 2.90 146
Fun(Jam) 3.10 105
Graphics(Jam) 3.57 105
Humor(Jam) 2.76 128
Innovation(Jam) 3.15 107
Mood(Jam) 2.83 159
Theme(Jam) 3.40 142

Feedback

iiAtlas
18. Dec 2012 · 02:41 UTC
Really liked the art style, as well as the game itself. Well done. I would love to see more levels :)
NukeTheBunnys
18. Dec 2012 · 03:11 UTC
Great Concept
brantkings
18. Dec 2012 · 04:21 UTC
Good game! Too bad it had only 2 levels. I took some time to grasp the instructions though.
SaintHeiser
18. Dec 2012 · 07:58 UTC
Good job!
I like the concept and game mechanics. BUT I NEED MORE LEVELS!
Tavrox
18. Dec 2012 · 12:11 UTC
The art is quite nice maybe except the score, that seems out of the universe sttyle.
I didnt found the concept really innovative :/
I wonder why you didnt put two controls for the two T-Junction, i find the game too hard :/
Jiggawatt
18. Dec 2012 · 14:09 UTC
That resolution is poison for laptop users, I can barely fit all the important information on the screen.

Anyway, the gameplay itself has the fundamental problem that the prisoners approach junctions simultaneously, and all junctions also switch simultanelously. You wouldn't have to design the order as carefully if the player could toggle junctions individually. This'd also add more micromanagement, which is what the game is all about.

3 stars overall, leaning towards 4. Being a jam game, I'd expect more content.
loren
18. Dec 2012 · 21:41 UTC
Cool pixels and gameplay, enjoyed how the pathing worked!
Mythalore
19. Dec 2012 · 12:16 UTC
Nice art!
DustyStylus
20. Dec 2012 · 12:38 UTC
Cool concept and very nice pixel art. Pretty tough game, in fact!
Strkl
20. Dec 2012 · 20:45 UTC
Great game ! very hard though, and I felt like sometimes you can't score the point because two enemy will pop too close to each other

The game is quite entertaining even with that little thingy
(and nice work on the sound !!)
Dir3kt
22. Dec 2012 · 23:18 UTC
Cool! Had some moment of great panic while playing :)
recursive frog
23. Dec 2012 · 06:23 UTC
Good art style and music. I think a bit of instruction might help, as I did not realize until very late that my clicks were triggering both bridges at once.

Also, it might be a good idea to make the bridges and gaps a bit more obvious, as it was not apparent at first what I was to do. Other than that, a decent entry if a bit incomplete!
matthias_zarzecki
29. Dec 2012 · 17:59 UTC
Nice idea!

not sure I like the controlling-mechanism. I think I would've preferred it if it you click to change direction, and then it would stay that way.