Nemesis by dj_pale
Was not really participating in this one, but sacrificed this nights sleep at the very end. Didn't spend an awful lot of time on it (can be seen on gfx and length of game).Initially I thought the concept was good, but it will remain to be seen ;)
Tools:
* Code / Framework: Haxe + NME + HaxePunk
* Gfx : Paint.NET + Inkscape
* Music / Sfx : FamiTracker
* Levels : Ogmo Map Editor
Instructions:
* Use Arrow Keys to move Hero
* The Villain (Nemesis) will move opposite
* The Villain should collect more gems than the Hero
* Move Hero and Villain together to end level
Tools:
* Code / Framework: Haxe + NME + HaxePunk
* Gfx : Paint.NET + Inkscape
* Music / Sfx : FamiTracker
* Levels : Ogmo Map Editor
Instructions:
* Use Arrow Keys to move Hero
* The Villain (Nemesis) will move opposite
* The Villain should collect more gems than the Hero
* Move Hero and Villain together to end level
| Web | http://dl.dropbox.com/u/541553/LD25/index.html |
| Source | http://dl.dropbox.com/u/541553/LD25/Nemesis.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=9921 |
Ratings
| Coolness | 48% | 694 |
| Overall | 3.28 | 212 |
| Audio | 2.38 | 381 |
| Fun | 3.44 | 100 |
| Graphics | 2.20 | 625 |
| Humor | 2.71 | 304 |
| Innovation | 3.72 | 62 |
| Mood | 2.91 | 298 |
| Theme | 3.80 | 103 |
The first lava level from the screen shot was really hard and took me a few minutes to beat. I also liked your jumping Tutorial boxes.
I like the idea of the game, and the fact that it doesn't lag like every other game I've rated. The only improvement I can suggest is changing the collision box of the sprites so that they don't die when one pixel of their head touches the lava. I'd like to see an updated version of this game!