Nemesis by dj_pale

[raw]
made by dj_pale for LD25 (COMPO)
Was not really participating in this one, but sacrificed this nights sleep at the very end. Didn't spend an awful lot of time on it (can be seen on gfx and length of game).Initially I thought the concept was good, but it will remain to be seen ;)

Tools:
* Code / Framework: Haxe + NME + HaxePunk
* Gfx : Paint.NET + Inkscape
* Music / Sfx : FamiTracker
* Levels : Ogmo Map Editor

Instructions:
* Use Arrow Keys to move Hero
* The Villain (Nemesis) will move opposite
* The Villain should collect more gems than the Hero
* Move Hero and Villain together to end level

Ratings

Coolness 48% 694
Overall 3.28 212
Audio 2.38 381
Fun 3.44 100
Graphics 2.20 625
Humor 2.71 304
Innovation 3.72 62
Mood 2.91 298
Theme 3.80 103

Feedback

edric_garran
17. Dec 2012 · 03:57 UTC
Very cool idea.
loren
17. Dec 2012 · 06:29 UTC
Pretty cool, I like that when you lose the first time it acts like a gameplay tutorial.
dek
17. Dec 2012 · 23:49 UTC
Nice idea!
cwilloughby
17. Dec 2012 · 23:51 UTC
I really like the idea - especiall ythe idea of the fight at the end.
henrypenface
18. Dec 2012 · 00:09 UTC
Sweet concept, would like to see it explored further.
Smaxx
18. Dec 2012 · 00:09 UTC
Interesting approach on the classic "mirrored movement" found in some dungeon games like the Zelda series.
JFlegle
19. Dec 2012 · 18:22 UTC
Great game!
Nehmulos
19. Dec 2012 · 18:22 UTC
Nice idea, especially that you have to reunite villian and hero in the end and kind of prevent the hero from collecting gems.

The first lava level from the screen shot was really hard and took me a few minutes to beat. I also liked your jumping Tutorial boxes.
InfN555
19. Dec 2012 · 18:23 UTC
"You died, you fool!" XD
I like the idea of the game, and the fact that it doesn't lag like every other game I've rated. The only improvement I can suggest is changing the collision box of the sprites so that they don't die when one pixel of their head touches the lava. I'd like to see an updated version of this game!
Matt Tuttle
21. Dec 2012 · 05:07 UTC
Great little puzzle game! The first lava puzzle was tricky and I like that you couldn't just push the hero into the lava. I'd love to see an updated version with more levels.
jfroco
23. Dec 2012 · 03:57 UTC
Simple and fun. Really liked the mechanics. Congrats.
Grungi Ankhfire
23. Dec 2012 · 11:12 UTC
Neat game! Pretty bugless, if a bit unforgiving regarding lava. The epic fight requirement for ending the level was a nice touch too. Well done!
JaJ
23. Dec 2012 · 16:46 UTC
It's like binary land, but different. Nice concept. It would have made more sense if you had to colect weapons or something that actually gives you an advantage in fighting the hero.
Houly
23. Dec 2012 · 16:58 UTC
Nice mechanic. Graphics could use some more work.
zenmumbler
04. Jan 2013 · 18:21 UTC
Fun idea and a few test levels to try it out in with explanation and sound! Not bad for a day's work.
azurenimbus
07. Jan 2013 · 20:14 UTC
Wow, I gotta say, this is brilliant!