Hat by nate427

[raw]
made by nate427 for LD25 (COMPO)
D to move. E to interact.

I didn't have much time this weekend so I decided to make an artgame because I didn't think it'd take a lot of effort. It didn't really take a lot of programming, most of my time was spent animating and placing the pieces of enviornment. I think it turned out pretty well.

I'm good at the actual programming and making of a game, but I have absolutely no clue what I'm doing when it comes to exporting and sharing it. Currently it'll only work on Windows 64-bit computers, sorry!

Follow me on twitter! @N427Games

Sorry for the lack of goats. :c

EDIT:

Spoiler warning, this paragraph is for after you've played the game. The purpose of the continuous childish rambling, even through adulthood, was to convey a sense of innocence and a lack of understanding of right and wrong. That's why I wrote 'alot' instead of 'a lot', along with some other improper grammar, to add to the childishness. And that's also why I let some of the narration not fit entirely on the screen, to make it feel more like rambling.

Ratings

Coolness 48% 694
Overall 3.56 89
Fun 2.42 560
Graphics 3.32 220
Humor 2.80 276
Innovation 3.54 104
Mood 3.79 30
Theme 3.76 122

Feedback

Jiyko
17. Dec 2012 · 16:48 UTC
Fantastic!
arhpositive
17. Dec 2012 · 17:54 UTC
Nice story. :)
Felix20
17. Dec 2012 · 21:50 UTC
Didn't work on my computer :(
Windows XP 32-bit
Mythalore
17. Dec 2012 · 21:57 UTC
Amazing, the story is so well thought out! I so wish there was a narrative category.
filtoid
17. Dec 2012 · 21:58 UTC
Nice - like the way the story is told :)
dvdking
17. Dec 2012 · 22:08 UTC
Very nice way to tell the story! Even though it's not quite a game, it was enjoyable story.
tomvert
17. Dec 2012 · 22:15 UTC
Excellent storytelling, i had shivers at the end.
🎤 nate427
17. Dec 2012 · 22:23 UTC
-Dvdking

But it isssss a game! :C

http://en.wikipedia.org/wiki/Art_game
http://en.wikipedia.org/wiki/Interactive_Fiction

Anything with input from a user is a game. :P
Edocentrique
17. Dec 2012 · 22:38 UTC
It was beautiful thank you
kevincorrigan
19. Dec 2012 · 02:06 UTC
Very nice, i like the simplicity of it!
Toadpud
19. Dec 2012 · 03:25 UTC
Awesome story, I really liked the theme of being unable to turn back, but some of the text didn't fit on the screen all at once so that kinda ruined parts of it. I liked the graphics a lot.
mcc
20. Dec 2012 · 04:58 UTC
really nice graphics and method of storytelling! i don't really buy the story, though. why did he keep narrating like a kid even when he was an adult? i guess that part didn't work for me.
ratking
20. Dec 2012 · 15:25 UTC
Awesome entry! I like this form of narrative, it's like a graphic novel. Try to find out how to deploy it on other platforms, please!
Alex Rose
20. Dec 2012 · 23:06 UTC
My only irk was that you kept saying "alot" instead of "a lot", but other than that it was cool. It'd be nice if all the text fit on the screen, so you didn't have to sort of.. store all the strings of information in your head and put them together when you could see the end of the sentences.

But yeah, graphically very nice, a really interesting idea, niec one.
JFlegle
20. Dec 2012 · 23:24 UTC
Wow, that was f'd up...wow. Very unique game. I think I cried inside.
BrothersT
22. Dec 2012 · 02:19 UTC
oooo. That was good. I really liked the ending.
Rabbits...
24. Dec 2012 · 21:20 UTC
Now im sad...Nice work creating such a ominous mood...
Tom 7
25. Dec 2012 · 04:52 UTC
Not much of a game here so it has to hang together on story and art -- I thought the story was good, though maybe a bit hard to believe that the character didn't understand graduation hats, but understood killin' for money to buy a hat? Wouldn't he just steal a hat from a store? Still, I had a good time and the art was great.
Cake&Code
29. Dec 2012 · 08:20 UTC
Very, very well done. I thoroughly enjoyed the narrative as well as the method in which it unfolded. At each step I wanted to be able to do something other than let James ruin his life even more... but alas, it is not my place to make such choices. I could have closed the window, but I didn't. I decided to let James' choices unfold. The poor devil.

I hope to see more great things like this in the future! :)
jackspinoza
31. Dec 2012 · 18:57 UTC
My favourite game. Exactly the kind of mood I love. It has some very strong themes here too; that punitive systems are blind, that choices have repercussions and that we can't choose what we choose to choose. I got a lot from this game. I liked it how the player couldn't read everything at times. bla bla bla, thanks very much.
ddionisio
04. Jan 2013 · 02:43 UTC
Definitely an interactive art, well thought out. Hats off to you! :P
naufr4g0
05. Jan 2013 · 00:23 UTC
I really like the story and how is told. =)