Shootout by elbowroom
Instructions:
1. Use left, right & up to control movement.
or
Use A, D & W instead.
2. Use Z & X to fire.
or
Use O & P instead.
Hint: You cannot jump until level 4.
Hint: If you tap up quickly at level 5...
This is my entry for Ludum Dare 24 - it is a simple shooter
The enemy and game mechanics evolve as you play.
1. Use left, right & up to control movement.
or
Use A, D & W instead.
2. Use Z & X to fire.
or
Use O & P instead.
Hint: You cannot jump until level 4.
Hint: If you tap up quickly at level 5...
This is my entry for Ludum Dare 24 - it is a simple shooter
The enemy and game mechanics evolve as you play.
Ratings
| Coolness | 17% | 1040 |
| Overall(Jam) | 2.17 | 254 |
| Fun(Jam) | 2.33 | 210 |
| Graphics(Jam) | 2.00 | 256 |
| Innovation(Jam) | 2.17 | 223 |
| Mood(Jam) | 1.67 | 239 |
| Theme(Jam) | 2.08 | 218 |
I think that two things (besides making the game longer) would improve the game a lot:
1- make a small pause between stages
2- clean the game state between stages. I jumped from stage 3 to stage 5 in a second because my bullets were in the right places.
I liked the sound, and I really liked the simple graphics.
Since I can't vote (not a participant), I'll give it some more in-depth feedback here.
Sound - 8 - Not complex, but not annoying, just the right feel for something that's aiming to be simple
Graphics - 7 - Though incredibly simple, things are consistent and it's easy to work out what's going on. The lack of complex graphics doesn't detract from the game.
Gameplay - 7 - If the controls stayed consistent, I'd rate this much higher.
Concept - 7 - Reasonable, though I'd like, perhaps to see some form of transition/change between the enemy to indicate their upgrades.
Overall: Great. Stripping things down to a simple look/feel means we see the gameplay itself, and it stands up well. Controls can be frustrating - especially when I transitioned between a level (with no indication of doing so) and was promptly slammed into a wall as the controls 'stuck'. The low responsiveness of the controls in later levels also hindered it. I feel that instead, if the game sped up instead of slowing me down - I'd get a much greater sense of Zone.