Crystalbots - Moon Defense by rynti
Changes in the Post-Compo Build:
* Fast forward functionality (Press [SPACE] for 3x speed)
* Enhanced Visuals for building (Semi-transparent preview of the building is shown)
Please do NOT let your rating be influenced by those changes if you plan to play the Post-Compo build.
You're on the moon and try to obtain crystals for your technology.
To all players: I'd really appreciate comments with feedback, so even if you only got a few words to say or an idea that may be stupid to share, tell me about them! Every comment makes me happy as well as gives me a source to see where to improve. So, if you read this and aren't planning to comment, you should be ashamed of yourself! :o
There are a two eastereggs ingame, if you've played a Konami-game you know one and if you know the fact that Gabe Newell hates the number "three", you can guess them. (Or look into the source code ;P)
Attention: I didn't create the assets used for the eastereggs, so don't let your rating get influenced by those!
* Fast forward functionality (Press [SPACE] for 3x speed)
* Enhanced Visuals for building (Semi-transparent preview of the building is shown)
Please do NOT let your rating be influenced by those changes if you plan to play the Post-Compo build.
You're on the moon and try to obtain crystals for your technology.
To all players: I'd really appreciate comments with feedback, so even if you only got a few words to say or an idea that may be stupid to share, tell me about them! Every comment makes me happy as well as gives me a source to see where to improve. So, if you read this and aren't planning to comment, you should be ashamed of yourself! :o
There are a two eastereggs ingame, if you've played a Konami-game you know one and if you know the fact that Gabe Newell hates the number "three", you can guess them. (Or look into the source code ;P)
Attention: I didn't create the assets used for the eastereggs, so don't let your rating get influenced by those!
Ratings
| Coolness | 57% | 3 |
| Overall | 3.61 | 83 |
| Audio | 3.30 | 106 |
| Fun | 3.74 | 36 |
| Graphics | 3.45 | 179 |
| Humor | 1.81 | 469 |
| Innovation | 2.55 | 507 |
| Mood | 2.96 | 210 |
| Theme | 2.68 | 456 |
Some stuff for improvement: I need more feedback when placing towers, like maybe transparent visuals? Also, can we speed up that timer somehow? Or just get rid of it and count down the number of monsters left?
Other than that, I like it!
@Keevor: I'm sooo glad you liked the balancing, I really thought a lot about how difficult I should make it and I tweaked quite a bit, I personally liked the result and I'm happy you're sharing my opinion ;)
@Bemmu: I actually wanted to create a bit of an intro with an explanatory help, but didn't have time for that. I guess I could make the reason for losing more obvious by moving the camera to the destroying crystal extractor (The "green thing" ;D) and play a bit of an explosion animation before showing the game over screen. I'll see if I'm able to obtain motivation for digging back into the code and implementing that^^
Anyways, I'm happy to see that people really enjoy this game!
May be adding more time for some "mission", it's a bit frustrating to build a set up and when big aliens arrive, the game just stop because of time.
Is the music randomly generated ?