Vegetal Evolution by Toastation
BUG FIX UPDATE : http://www.mediafire.com/?5aw2cvzu86v5laa
I'm actually working at a new version with more contents like trapped blocks, lava... But after the end of judging
/!\ I'm not sure but the Linux users need to obtain the LWJGL binaries, then add them in your $CLASSPATH and start the game with "java -jar vegetal evolution.jar"
Vegetal Evolution is a 2D platformer.
You're water and you need to cleared and evolve a contaminated world by watering plants. When you water the plants, they grow up. Change the environment for the better.
You need to find a way to go on to the plants. There is a timer, when the timer is over the water evaporates
Left and right keys to move or A & D
I'm actually working at a new version with more contents like trapped blocks, lava... But after the end of judging
/!\ I'm not sure but the Linux users need to obtain the LWJGL binaries, then add them in your $CLASSPATH and start the game with "java -jar vegetal evolution.jar"
Vegetal Evolution is a 2D platformer.
You're water and you need to cleared and evolve a contaminated world by watering plants. When you water the plants, they grow up. Change the environment for the better.
You need to find a way to go on to the plants. There is a timer, when the timer is over the water evaporates
Left and right keys to move or A & D
Ratings
| Coolness | 62% | 3 |
| Overall | 2.69 | 531 |
| Audio | 2.25 | 423 |
| Fun | 2.52 | 511 |
| Graphics | 2.46 | 544 |
| Humor | 1.56 | 551 |
| Innovation | 3.07 | 278 |
| Mood | 2.82 | 274 |
| Theme | 2.25 | 612 |
p.s I think there is a bug - when I started a new game after losing, it still thought my time had run out
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:616)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at com.toastation.ld24.LD24.main(LD24.java:26)
... 5 more
Longue vie a la creation de jeux en java avec slick2d :)
(ps : je met pas d'accents car ils passent pas ici.)
It felt a little sluggish though, except when I went off the screen, in which case it felt too fast. It would be nice if there was some indication of your height when you're offscreen.
Talking about the screen, the resolution didn't fit well on mine and I couldn't see the score and the timer (I use 1366 x 768).
The music loop was kind of annoying, it was cut in what seemed the middle of the tune and restarted.
I'm sorry if I'm being hard on you, but I always try to be honest. The idea is very nice and I hope you can improve it in the future. =)