History of the black pixels by kidanger
For Windows: (Thanks to kirill)
Download "windows" version.
Execute "BlackPixels.exe
For GNU/Linux, OS/X and others:
Need Python 2.x with pygame.
Download sources.
Execute "python src/main.py"
History of the black pixels is a 2D plateformer, with classic gameplay.
When you touch an enemy, your character gains some of the enemy's pixels, and change form, to become more "human".
Be careful, the reverse thing can happen if an enemy touches you !
In some ways, your actual number of pixels represents your health.
Use arrow keys to move, and space to jump.
You can mute the sounds with 'm' and pause the game with 'p'. Once dead, press Return/Enter to respawn.
Download "windows" version.
Execute "BlackPixels.exe
For GNU/Linux, OS/X and others:
Need Python 2.x with pygame.
Download sources.
Execute "python src/main.py"
History of the black pixels is a 2D plateformer, with classic gameplay.
When you touch an enemy, your character gains some of the enemy's pixels, and change form, to become more "human".
Be careful, the reverse thing can happen if an enemy touches you !
In some ways, your actual number of pixels represents your health.
Use arrow keys to move, and space to jump.
You can mute the sounds with 'm' and pause the game with 'p'. Once dead, press Return/Enter to respawn.
Ratings
| Coolness | 46% | 618 |
| Overall | 3.05 | 333 |
| Audio | 2.33 | 395 |
| Fun | 2.65 | 450 |
| Graphics | 3.05 | 327 |
| Humor | 1.86 | 449 |
| Innovation | 3.05 | 288 |
| Mood | 2.88 | 249 |
| Theme | 3.05 | 313 |
Traceback (most recent call last):
File "main.py", line 176, in <module>
main()
File "main.py", line 160, in main
menu.draw(display)
File "/Users/kirill/Downloads/blackpixels/src/menu.py", line 83, in draw
surf = self.font.surface(t, state)
File "/Users/kirill/Downloads/blackpixels/src/tools.py", line 64, in surface
self.draw(surf, string, 0, 0, state, col)
File "/Users/kirill/Downloads/blackpixels/src/tools.py", line 52, in draw
img.set_palette_at(3, col)
pygame.error: Surface is not palettized
Check out my game - It's packaged with pyInstaller - hope it avoids platform incompatibilities like here.
I added a .convert(8) in the new version, can you please test it ? Could we use another way of communication to fix this ? (I'm on IRC, #ludumdare, or by mail if you want). Thanks.
I hope it will work. Tell me if it doesn't.
Good to hear that the win32 works, thanks!
And as I wrote before; awesome art style! Nice work!
Very nice platformer.
I know this is a theme thing, but the enemies were hard to recognize.