Praepoch by Connor

[raw]
made by Connor for LD24 (COMPO)
After finding many small blue creatures outside your home, you decide to investigate and discover their origin.

Controls:
Arrow Keys / WASD to move
Z, X, C, J, K, L, or Space to attack (once you have a weapon)
M to mute
R to go to menu, and restart game from there

Tools:
Flashpunk
FlashDevelop
Flex 4
Game Maker (sprite editor)
BFXR
PXTone
Audacity

Ratings

Coolness 44% 667
Overall 3.41 148
Audio 3.38 83
Fun 3.04 239
Graphics 3.92 72
Humor 2.25 303
Innovation 2.62 465
Mood 3.37 90
Theme 2.94 352

Feedback

BMacIntosh
27. Aug 2012 · 03:16 UTC
I liked this entry, though not necessarily as a game. Unless I missed something, I found it impractical to actually fight things. But more importantly, the aesthetic is very cool and unified, and the thematic progression is great.
kirbytails7
27. Aug 2012 · 05:12 UTC
The first few kills with the ax were extremely satisfying...and so were all of the other ones. =) Very nice!
matthias_zarzecki
27. Aug 2012 · 09:01 UTC
Solid little exploration-thingie! Slicing things in half and choppping is quite satisfying, but it is really hard.
ncannasse
27. Aug 2012 · 09:41 UTC
Loved it, but the end explanation seems a bit made to fit the theme :)
Orni
27. Aug 2012 · 09:58 UTC
wow, such an amazing game. I'm impressed how you managed to develop a game with so many levels and such an amount of polishing
Sestren
27. Aug 2012 · 12:55 UTC
Very solid entry. The graphics and sound were both very nice, as well. Exploration in the caves felt a little too haphazard with the near-total darkness at times, though.
Porpentine
27. Aug 2012 · 23:44 UTC
I love the way the visuals breathe, houses and rocks and trees bobbing up and down, a splendid touch. The axe snick is gratifying. Did you make the sea crossing wind sounds with your mouth? Haha, cute! I also like how killing the initial enemies is trivial but eventually you just want to avoid the stronger ones--accepting that not everything can or should be killed makes it feel more like an ecosystem/world than a videogame level.

One of my favorite entries.
Kassoon
28. Aug 2012 · 03:18 UTC
Cool game, the combat controls were really solid.
amidos2006
28. Aug 2012 · 11:12 UTC
Nice game :) Connor :) I like the tree chopping :D hehehe :D
whilefun
28. Aug 2012 · 13:11 UTC
Wow, this is great. The combat mechanics took me a while to get working, and those bloody rhino things...i hate them! But I beat the game, and it was worth it. Well done :)
xhunterko
28. Aug 2012 · 23:55 UTC
It would have been nice to see my health. Some creatures where to difficult so I just left them. Otherwise, good game!
jijaweb
29. Aug 2012 · 11:28 UTC
Great game! Liked it a lot!
Switchbreak
01. Sep 2012 · 00:13 UTC
Nice work! I loved the artwork and that it had an actual ending. The combat is somewhat frustrating and results in me dying a lot, but I love the way the enemies are drawn.
JaydenB
02. Sep 2012 · 04:28 UTC
Very well thought out, and excellent graphics. I just think the main character had too little health at the start, but at least the respawn times where fast enough!
iandioch
03. Sep 2012 · 20:18 UTC
A nice little game. Less fighting and more fleeing, the combat wasn't great. But the animations were fantastic, and the audio was nice too.
It all felt very polished.
ButtercupSaiyan
04. Sep 2012 · 02:44 UTC
I got to the cave system, but I can't advance due to the enemies. Ah, well. It was fun while it lasted, but would have been more fun with a visible health indicator and more incentive.
Problem Machine
04. Sep 2012 · 05:25 UTC
Really nice aesthetic, though I found the music a bit grating and everything was kind of tiny on my screen
sclark39
04. Sep 2012 · 06:41 UTC
Really really freaking difficult. Most of the enemies I just had to figure out how to run past because there was almost 0 chance I'd survive an actual battle.
alvivar
04. Sep 2012 · 14:01 UTC
Nice art, nice sprites.
AMSmirnov
04. Sep 2012 · 19:52 UTC
Nice game =)
darkshadow
05. Sep 2012 · 19:36 UTC
Lovely game, so many different locations and types of creature. The interaction with the environment with the tree chopping and the boat. I don't think I have a single fault with the game other than I took me a while how to work out to progress the dialogue at the end.
hamster_mk_4
06. Sep 2012 · 04:20 UTC
I liked the use of the tree bridge as a way of ensuring the player grabbed the axe before advancing. After the first play though the axe, the treen and the boat did not reset.
Maple
07. Sep 2012 · 07:44 UTC
Not bad. Wasn't the easiest thing to kill with that weapon, but it was an interesting stroll, and weather you intended it or not, I got the feeling that we must try new things and be a little risky and open and outgoing, perhaps, to be able to grow and progress and be successful in life, which was nice.
mohammad
07. Sep 2012 · 21:34 UTC
Didn't know what to do after I was done.
Found the Axe, killed them all, Restarted, And it was gone.
triliyn
10. Sep 2012 · 14:57 UTC
The game was nice, but the ending was a little anticlimactic. I was expecting something more sinister, I guess.
chuchino
11. Sep 2012 · 22:05 UTC
Cute game. The graphics were nice and I liked the little story at the end.
Puzzlem00n
12. Sep 2012 · 00:03 UTC
Wow. I really like this. Some of the graphics were definitely a bit rushed looking, but all in all, it fits the style we come to expect from Connor Ullmann. And I liked the surprise of there being a moral at the end rather than a cliche sinisterness.

P.S. I loved Seedling. It was awesome.
SecondDimension
12. Sep 2012 · 22:15 UTC
Great little game, once I had the combat figured out I really enjoyed it. Got all the way to the end and appreciated the evolution story. I liked the visuals as well
LoneStranger
14. Sep 2012 · 05:00 UTC
Neat concept. Only being able to attack from the sides was kinda annoying, and moving around objects was frustrating, but I like the idea of having to explore your world to learn about it. Art was nice, everything seemed like it was alive.