Paprika Blue by ekunminnowbash
Enthropy
A very awesome engine/editor made in c++/sfml/box2d, by Eugene Paik. Dubbed Entropy. Coded during the weekend!
Art by Keo Bun, a mix of vector work made and animated in Blender, and painted in Photoshop.
Sound effects and music by Ben Thomas, field/studio recordings, mixing, and samplings.
controls:
w - jump/walljump
a,s - left/right
k - suicide
Post-Compo Todo List:
Dash/charge
Double jump
Pushable block
Boulders (rolling)
camera shaking
particles
spike traps/death blocks
many more levels
Stay Tuned!
Our joint twitter account #ekunminnowbash
Eugene Paik: http://ekun.nukenine.com/
Keo Bun: http://http://minnow-tadpole.tumblr.com/
Ben Thomas: http://www.youtube.com/user/bashmonet
A very awesome engine/editor made in c++/sfml/box2d, by Eugene Paik. Dubbed Entropy. Coded during the weekend!
Art by Keo Bun, a mix of vector work made and animated in Blender, and painted in Photoshop.
Sound effects and music by Ben Thomas, field/studio recordings, mixing, and samplings.
controls:
w - jump/walljump
a,s - left/right
k - suicide
Post-Compo Todo List:
Dash/charge
Double jump
Pushable block
Boulders (rolling)
camera shaking
particles
spike traps/death blocks
many more levels
Stay Tuned!
Our joint twitter account #ekunminnowbash
Eugene Paik: http://ekun.nukenine.com/
Keo Bun: http://http://minnow-tadpole.tumblr.com/
Ben Thomas: http://www.youtube.com/user/bashmonet
| Windows | http://nukenine.com/Submission.zip |
| Gameplay Preview | https://dl.dropbox.com/u/46434785/preview.gif |
| Dropbox Mirror | https://dl.dropbox.com/u/73185854/Submission.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15325 |
Ratings
| Coolness | 36% | 791 |
| Overall(Jam) | 3.23 | 99 |
| Audio(Jam) | 4.28 | 1 |
| Fun(Jam) | 2.79 | 148 |
| Graphics(Jam) | 4.82 | 2 |
| Humor(Jam) | 1.85 | 180 |
| Innovation(Jam) | 2.93 | 116 |
| Mood(Jam) | 3.84 | 10 |
| Theme(Jam) | 1.68 | 255 |
I discovered that spamming W against a surface does wall-jumping and that the moving stones can launch you up higher if you jump at their apex.
@Porpentine, initially we had 4 levels but they weren't up to snuff and made in the last hour. So they were taken out and the best one was kept.
With the editor Eugene cooked up, it's we'll be throwing in more levels to play in a post-compo version. With a few more features, and hopefully a whole lot more visuals :D
I think jumping off the moving stones at the apex was intentional, though I don't know how intentional it was to launch yourself that high, same goes with the wall jumps oh well.
@michax the black screen is the end, you've reached all the checkpoints. short we know but stay tuned for a post-compo version with more levels and features.
everyone else thank you. everything came out much nicer than we could possibly expect.
This is Eugene, the coder. Writing this entry was a blast! It was the most ambitious ludum dare I've ever participated in. In total, the codebase amounted to 3424(!) lines of custom C++. I learned a lot about Box2D throughout the compo, and although we didn't quite finish the game, we'll be continuing to develop this project. Stay tuned!
@cadin
This is Eugene again. One of our goals is to release a version for Mac as well! Especially since our musician uses a Mac himself. Coming soon.
Very very veeeeeery inspiring!
Great job!
really solid looking visuals, though. I really want to try this.
-mooosh
The physics of the fox (?) being thrust upwards by the moving rocks is really really awesome.
I need something cool to collect, and this will be awesome!
Also, maybe a metroidvania mechanic where you can return to collect secrets at a later stage, with your advanced combos.
Kudos!
We do have metroidvanian mechanics in the plans, and possible fighting. Ideally it won't be stage base but map/world exploration. enemies yadeeedada.
Okami definitely came to mind SecondDimension when designing the fox