Caveman Speak by AdricZero
Caveman Speak is about evolving language to the point it can be used by a community of cavemen to effectively accomplish goals.
You start out by trying to get various cavemen to complete simple assigned tasks. Each time a task is finished, the language evolves and more complicated tasks are given.
Ultimately, you use your stronger and clearly evolved language to more effectively hunt prey.
You start out by trying to get various cavemen to complete simple assigned tasks. Each time a task is finished, the language evolves and more complicated tasks are given.
Ultimately, you use your stronger and clearly evolved language to more effectively hunt prey.
Ratings
| Coolness | 35% | 816 |
| Overall(Jam) | 2.76 | 182 |
| Audio(Jam) | 2.94 | 110 |
| Fun(Jam) | 2.59 | 178 |
| Graphics(Jam) | 2.24 | 241 |
| Humor(Jam) | 3.88 | 10 |
| Innovation(Jam) | 3.88 | 13 |
| Theme(Jam) | 3.75 | 24 |
System information:
http://www.mediafire.com/view/?dxal97p6h92vbhs
http://www.mediafire.com/?dxal97p6h92vbhs
File "_ctypes/callbacks.c", line 313, in 'calling callback function'
File "pyglet\window\win32\__init__.pyc", line 849, in _wnd_proc
File "pyglet\window\win32\__init__.pyc", line 1130, in _event_syscommand
File "pyglet\app\win32.pyc", line 79, in _idle_chance
AttributeError: 'Win32EventLoop' object has no attribute '_next_idle_time'
It was a bit short. For me you could expand this.