EvoluTone by BumbleBirds

[raw]
made by BumbleBirds for LD24 (JAM)
EvoluTone is a game where you play a single celled organism trying to attract other edible organisms with lights and sounds.

Controls: Left Arrow, Up Arrow, Right Arrow.

Gather up a full ring of delicious coloured cells to get a x2 bonus for that round!

Feedback

CaptainIcy
27. Aug 2012 路 18:58 UTC
Oh, I really like this! Simple, hard, and fun! Love the art style.
馃帳 BumbleBirds
28. Aug 2012 路 01:13 UTC
Thank you very much!
We're really quite proud of this little game.
SaintHeiser
28. Aug 2012 路 03:15 UTC
Very simple and addictive game. I like musical gameplay and how difficult grows. Only one thing is about reactivity. I think it was better if you've made delay smaller at first two-three "levels". Anyway good work, man=)
amidos2006
07. Sep 2012 路 08:59 UTC
amazing entry one of my best in ludum dare :)
CataclysmicKnight
08. Sep 2012 路 01:43 UTC
It is definitely fun, but I would beg for an easier version... I couldn't beat the 2nd round for anything... And when I did beat the first round, it was BARELY!
solkar
08. Sep 2012 路 06:01 UTC
I had to do several tries to understood the mechanics. Some hint about the target of the game would be appreciated.

It seems a bit too difficult, the window to accept input should be longer. Maybe I'm just slow.

Also you could trivial "balls" when you have colored enough to pass the round. When you hit enough mistakes you don't have to wait. Same here.
pythong
15. Sep 2012 路 07:45 UTC
i have to agree with saintheiser. a timer or some other kind of indicator, how long you could attract a cell would have been nice. because i played level one, won barely after 4 rounds, had the timing in my fingers, won level 2 with the same timing, but level 3 was just error after error :/
BenW
16. Sep 2012 路 16:51 UTC
Pretty simple once you figure out the timing. There doesn't seem to be anything to drive the gameplay forwards after the first couple of levels.
cobrajs
18. Sep 2012 路 00:00 UTC
Very cool, I love audio based games. Quite hard, but I bet that'd increase your reaction time if you play it enough :P
championchap
18. Sep 2012 路 00:06 UTC
There actually is a small amount of tutorialisation in the game, but I guess it wasn't totally clear?

In the first few rounds when the cell flashes there's also a glow around the corresponding key's icon. That's removed a few stages in. We figured by that point you'd have "got it" and the training wheels would come off.

The timing never actually changes, you have exactly the same window to react in regardless of the stage you're at.

Glad some of you enjoyed it anyway! :)
championchap
18. Sep 2012 路 00:08 UTC
Oh, whoops! Signed in under the wrong account!
I'm the programmer!
johnfn
18. Sep 2012 路 00:09 UTC
Once I figured out what to do it became more fun, although dying is rather easy. After a certain point I realized that listening for the sounds was much easier than translating the colors to buttons, but it may be because I'm a musical sort of guy. Nice game.