Apoptosis by TerribleWalrus
This is my first publicly shown game, and it isnt anything special, but you have to start somewhere right?
Gameplay is basic, move with arrow keys, collect colored squares to increase score, bonus for collecting squares of the same color.
collecting squares of different colors will cause the bonus to reset.
collecting squares of complimentary color will make the cell revert back to grey.
currently there is no winning and no losing programmed in due to time constraints
Gameplay is basic, move with arrow keys, collect colored squares to increase score, bonus for collecting squares of the same color.
collecting squares of different colors will cause the bonus to reset.
collecting squares of complimentary color will make the cell revert back to grey.
currently there is no winning and no losing programmed in due to time constraints
| Windows | http://www.mediafire.com/?7jqricoplbdr9dd |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15861 |
Two suggestions for the future:
1) The controls are stiff, in that if I was quickly tapping the arrow keys, most weren't registering. Since there is no animation, I should be able to move from one block to the next as fast as I can press the key.
2) As you stated, there was no winning or losing due to time constraints. As a quick way to add a game over condition, you could add a quota for each level and either make the board small enough or congested enough that the player can't just get all of one color in one shot.
i think the game would feel better if you could move the player faster. also, sometimes the key-pressed seem to not be detected and he game seem to hang for a second or so...