Defend against Evolution by scorder

[raw]
made by scorder for LD24 (COMPO)
Here is the result out of my first Ludum Dare.

This is a "tower defense" game where you have a limited number of tower to place.
Enemies are bred from a generation to the next (at least those that survived...) and you have to adapt your strategy to counter their improvement.

At least that was the original idea.
This was my first time creating a flash game, first time with Haxe and HaxePunk.
Definitely not the best way to be productive...

At least, I reach my goals of learning hands-on and having something to show at the end, even if I feel bad about what I end up with.

This was a great and humbling experience!

Ratings

Coolness 71% 3
Overall 2.51 610
Audio 1.00 627
Fun 2.42 546
Graphics 1.59 743
Humor 1.24 614
Innovation 2.54 509
Mood 1.84 660
Theme 2.65 463

Feedback

Spunkmeyer
27. Aug 2012 · 13:15 UTC
nice mechanics. I want more towers :-)
Datw
27. Aug 2012 · 18:00 UTC
The idea is pretty good, and I had fun, but the game seemd a little "raw", you know?
josefnpat
27. Aug 2012 · 18:19 UTC
Also want more towers. The instructions made for easy playing.
MattTyson
27. Aug 2012 · 21:18 UTC
it seems well coded, speaking of pathfinding.

However, we can not see the type of turret we're building and graphics are weak.
rwos
27. Aug 2012 · 23:19 UTC
The general feeling (enemy behaviour, the guided bullets/missiles) is pretty cool. It could use some sprites and/or game-play, though... :-)
YopSolo
28. Aug 2012 · 00:49 UTC
no display :(
LemonTree
28. Aug 2012 · 05:23 UTC
Good mechanics!
Amoaeba Junior
28. Aug 2012 · 18:14 UTC
Simple game well implemented, if it had graphics it'd be really good
🎤 scorder
28. Aug 2012 · 22:24 UTC
Thanks for all your comments!
Still deciding if I should keep working on it or move on. Balancing this seems like it will be real tough...
Zelen3d
29. Aug 2012 · 20:44 UTC
Well made game for a start. We want more towers! and a money system. Some polish, what.
DaveDobson
29. Aug 2012 · 20:46 UTC
I like it; it's neat that you had multiple sources and multiple pathways for enemies, and I like that the generations adapt to your weaponry - nice use of the theme. I found myself wishing my weaponry would also upgrade (or that I'd get more towers); it's kind of frustrating having so many guys get through, and then it just gets worse as they get stronger. Nice concept, cool, functional execution; could use a bit more polish in graphics, balance, interface and sound. Good work!
Spelchan
29. Aug 2012 · 20:52 UTC
Fun game. Once you add real graphics, sound, and more levels it will be a really good game.
AMSmirnov
29. Aug 2012 · 21:10 UTC
Why I cannot build more towers? Why only three?
🎤 scorder
30. Aug 2012 · 17:57 UTC
It's (supposed to be) about how you organize your defense, and how you will adapt it to the enemies strengths.

In this respect, I think that having a limited amount of resources (the towers) puts the focus on how the player sets up its defenses, rather than how he will upgrade it.
That's also why destroying towers does not penalize the player.

Regarding this, I tried with 5, and it was way too easy to kill everything. So I went with 3. I could have put 4. I guess it should be part of the level-design.
dector
31. Aug 2012 · 19:03 UTC
Simple graphics but nice mechanic.
savethejets1
03. Sep 2012 · 20:58 UTC
Cool Stuff, I got a little confused at first because I kept trying to put the towers on the black tiles. Overall not bad.
ishav
06. Sep 2012 · 16:56 UTC
I really like the mechanic of evolving enemies.
Teknik
09. Sep 2012 · 17:12 UTC
i think it has to be balanced better but the mechanics are really awesome. it was a pretty fun game!!