Volve by JaydenB

[raw]
made by JaydenB for LD24 (COMPO)
(Pronounced Vol-vee) Just so you guys don't pronounce it like Valve with an O instead of A :P If you think about it, it's kinda like saying 'wall-e'

Help protect your companion 'Volve' from the evil spirits sent down from the sky.
Use your trusty bullets to help defend him until he has fully evolved!

Long bar down the bottom tells you how much time until next evolution of Volve!

Controls:
Arrow Keys - Player movement.
Spacebar - Fire bullets.



Created in FlashDevelop with Flashpunk. My first ever real game that I am actually happy I finished (I did attend ludum dare last time but was not happy with the final result. I still submitted though) This time I feel satisfied with what I have. And flashpunk is awesome so I'm definetly continuing to use this!

Please leave any crits, suggestions, bugs or error reports below and I will try my hardest to reply and/or fix them! I am planning on finishing this into a final game, maybe with more levels, better enemy spawning and anything you guys suggest!

Ratings

Coolness 37% 767
Overall 2.86 434
Audio 2.00 490
Fun 3.05 238
Graphics 3.10 307
Humor 2.53 224
Innovation 2.15 646
Mood 2.58 399
Theme 3.40 187

Feedback

kivifreak
26. Aug 2012 路 12:15 UTC
Thats a nice evolution you have there :D
udnru
26. Aug 2012 路 12:26 UTC
It was a bit hardcore, but I won
馃帳 JaydenB
26. Aug 2012 路 12:41 UTC
@udnru: by hardcore, do you mean they suddenyl start spawning HEAPS of enemies? Because I was not sure if I really wanted that, I thought it sped up the gameplay a bit so I left it in. In an updated version, I may include different styles, like slower spawning or just hardcore or easier :P
jijaweb
26. Aug 2012 路 19:29 UTC
I like it. hahaha. Hard in the end.
JokerDen
27. Aug 2012 路 10:57 UTC
Good arted evolution phases. But all you can is staying at coner and firing horizontal.
Dietrich Epp
29. Aug 2012 路 10:56 UTC
Fun. Beat it. It's about the right length for me. Gameplay is a bit simple though, but what can you do in 48 hours, eh?
Mago
30. Aug 2012 路 09:13 UTC
Cool game. hardcore at the end. Too bad there is only one level.
Skulls
30. Aug 2012 路 09:17 UTC
Really easy at the start then hard at the end, just have to mash away at the spacebar till they all die. I thought I found a spot you could just sit at and not take any damage but the only place you can do that is on the guy who's evolving then just change directions.
Sergey Mohov
30. Aug 2012 路 12:45 UTC
Neat :-) Gotta love your evolutions, too.
schnerble
30. Aug 2012 路 12:47 UTC
I found it pretty easy - finished it first time - though that might be because it slowed down a lot for me with lots of enemies on screen. Nice graphics and good overall result. For enhancements I'd suggest a bit of variety in enemies and their behaviour.
馃帳 JaydenB
30. Aug 2012 路 13:24 UTC
So from suggestions I think for a post-compo version, I'm gonna add maybe more levels/a scrolling level and and a variety of enemies. I have fixed some bugs that make this ridiculously easy to finish, and I need to work on the spawning system so v1 of post-compo should be out this week, maybe next.
Switchbreak
01. Sep 2012 路 17:15 UTC
Fun game! Kinda super-crate-boxy. I liked the animations on Volve.
lekochen
09. Sep 2012 路 01:29 UTC
A nice spacebar killer :p
Puzzlem00n
17. Sep 2012 路 17:41 UTC
Pretty easy for me, too. A fun little time-killer.

Also, I noticed my health was at zero seconds before winning, you might want to check that out. You might have it die only when health is less than zero or something like that.
馃帳 JaydenB
19. Sep 2012 路 09:10 UTC
Actually there is a timer that counts to 2 seconds before changing the state, and if that timer is running (within those two seconds) and you fully evolve, it still takes you to the win game state :P Thanks for the feedback! Wouldn't have been able to find that without it :)