Controlling by aeveis

[raw]
made by aeveis for LD23 (COMPO)
A platforming game with block placement.

So I interpreted Tiny World literally and also conceptually.
Literally because the game is only 128x128.

Conceptually because the game's mechanic emerged from the idea of someone who thinks he's in control of his world. And while that is true, he can only really rearrange the pieces he has... which may help temporarily, but not in the long run. The small size of the game also contributes to his view of reality.

Some extra controls:
Left and Right arrows keys will also work
R to reset, in case game bugs out.
If you must... [ or ] to go back and forth through levels.

Tools Used:
Flixel
FlashDevelop
Flan
Gimp
OpenMPT Tracker

small EDIT:just made size a bit bigger so its a little easier to see. Still small though! (256x256)

Ratings

Coolness 51% 3
Overall 3.82 48
Audio 3.18 155
Fun 3.62 62
Graphics 3.26 263
Humor 2.54 285
Innovation 3.82 69
Mood 3.67 46
Theme 4.21 14

Feedback

SidetrackGames
23. Apr 2012 · 06:15 UTC
Hah, love how literally this game is in terms of the theme!
KevinZuhn
24. Apr 2012 · 03:20 UTC
It kind of hurts to look at the game for too long (and I had a tendency to lose my mouse)! That said, it's interesting and the tininess enhances the gameplay.

It becomes a bit of a slog later on. The puzzles are satisfying to figure out, but then some force me to move a mountain of blocks after that 'aha', which gets tiring!
Gremlin
24. Apr 2012 · 03:20 UTC
I like the way the mechanics and the message reinforce each other. And I always like puzzles that force you to reevaluate your understanding of a limited ruleset.
Ben
24. Apr 2012 · 18:44 UTC
Very nice. Fun but kind of annoying after a while
Matt Rudder
25. Apr 2012 · 04:24 UTC
Very cool and addicting.
TyrusPeace
25. Apr 2012 · 05:59 UTC
Very neat concept, but I agree that the clicking became a bit of a chore by the end, possibly aggravated by how small the game itself was to some extent :).

Well executed, unique game concept with a surprisingly intriguing story. Clapping! I am clapping.
Sodaware
25. Apr 2012 · 17:01 UTC
Some really nice puzzles, I just wish the display was a little bigger ;)
alexlarioza
25. Apr 2012 · 22:17 UTC
Excellent game! I loved the little plot you had going. To anyone else who finds the screen to small, right-click and zoom in .
KunoNoOni
25. Apr 2012 · 22:59 UTC
Very nice! What a fun little (pun intended) game! lol
johnfn
25. Apr 2012 · 23:24 UTC
Nice game! Played all the way through. Some of the middle levels were pretty frustrating (where you just had to drag blocks around), but you made up for it in the end with some more clever puzzles. Nice work here :-)
ishav
26. Apr 2012 · 08:17 UTC
I liked he game nice puzzles. But it was way to small.
greg20man
27. Apr 2012 · 06:07 UTC
dam, i broke the game :( I really enjoyed this game, good work!
cjke.7777
29. Apr 2012 · 01:50 UTC
I really had fun playing this game!
summaky
02. May 2012 · 14:04 UTC
I loved your interpretation of the theme, but some levels where more a "now I HAVE to move ALL those blocks?!". I managed to fall off the world in some middle levels. Other than that, very nice!
azurenimbus
03. May 2012 · 04:36 UTC
Fantastic job. It was really enjoyable, quiet and introspective. Very high marks for most of the execution.
seagaia
05. May 2012 · 15:15 UTC
I thought it was a great concept for a game and pretty fun. Aesthetics were nice, too, with the quiet music/quiet graphics (if that makes sense?)