Controlling by aeveis
A platforming game with block placement.
So I interpreted Tiny World literally and also conceptually.
Literally because the game is only 128x128.
Conceptually because the game's mechanic emerged from the idea of someone who thinks he's in control of his world. And while that is true, he can only really rearrange the pieces he has... which may help temporarily, but not in the long run. The small size of the game also contributes to his view of reality.
Some extra controls:
Left and Right arrows keys will also work
R to reset, in case game bugs out.
If you must... [ or ] to go back and forth through levels.
Tools Used:
Flixel
FlashDevelop
Flan
Gimp
OpenMPT Tracker
small EDIT:just made size a bit bigger so its a little easier to see. Still small though! (256x256)
So I interpreted Tiny World literally and also conceptually.
Literally because the game is only 128x128.
Conceptually because the game's mechanic emerged from the idea of someone who thinks he's in control of his world. And while that is true, he can only really rearrange the pieces he has... which may help temporarily, but not in the long run. The small size of the game also contributes to his view of reality.
Some extra controls:
Left and Right arrows keys will also work
R to reset, in case game bugs out.
If you must... [ or ] to go back and forth through levels.
Tools Used:
Flixel
FlashDevelop
Flan
Gimp
OpenMPT Tracker
small EDIT:just made size a bit bigger so its a little easier to see. Still small though! (256x256)
Ratings
| Coolness | 51% | 3 |
| Overall | 3.82 | 48 |
| Audio | 3.18 | 155 |
| Fun | 3.62 | 62 |
| Graphics | 3.26 | 263 |
| Humor | 2.54 | 285 |
| Innovation | 3.82 | 69 |
| Mood | 3.67 | 46 |
| Theme | 4.21 | 14 |
It becomes a bit of a slog later on. The puzzles are satisfying to figure out, but then some force me to move a mountain of blocks after that 'aha', which gets tiring!
Well executed, unique game concept with a surprisingly intriguing story. Clapping! I am clapping.