Wirepair by CaptainIcy

[raw]
made by CaptainIcy for LD23 (COMPO)
W, S, A, D, to move up, down, left, and right respectively. You can also use the arrow keys if you like.

The goal of this (very simple and slightly buggy) game is to hit as many "dead" wires as possible. In keeping with the theme (Tiny World) I thought up an idea where you're inside this wire and you have to "repair" the little dead areas on the wires inside the larger wire… if you've ever taken a look inside one of those you'll understand. Not realistic or anything and it's not supposed to be! :D

I am SO glad I finished this. I learned so much making this game, even if it is a pretty simple game, and does have a few bugs. (Such as the random generation of the "dead" areas being a bit dodgy from time to time.)

I rushed it out to meet the deadline. There were a few things I wanted to add, such as lightning bolts that would kill you, working out the more minor bugs (of course) and adding a boost feature. And more GUI, a better menu, and a little intro animation explaining the point.
But oh well, it's still a "complete" game anyways. Perfectly playable and surprisingly… kind of fun IMO. I didn't expect to impress anyone with this, just learn more myself and be more motivated this time around after giving up during LD22.

Anyway, enjoy. I'm glad I'm finally done so I can start playing all these awesome games I've been seeing people post WIPs of the past two days. This has been a great Ludum Dare for me, and from what I hear from friends and other devs, it was for them too.
See ya!

Ratings

Coolness 24% 955
Overall 2.73 583
Audio 2.73 327
Fun 2.27 716
Graphics 2.80 479
Innovation 3.13 342
Theme 2.87 514

Feedback

🎤 CaptainIcy
23. Apr 2012 · 01:46 UTC
I meant to say, the top right timer is counting down to tell you when you die. "Repairing" wires keeps it going.
The second score is your score, obviously.
The third is your time. ;)
De10ter
24. Apr 2012 · 17:57 UTC
Found it a little strange/esoteric but a fun little challenge. Few points though, mainly about controls:
Moving up/down was really hit and miss for some reason, often having to hold or press several times to get a response though left/right was fine.
Moving around was generally a bit of a chore, perhaps if it followed the cursor instead.
johanp
24. Apr 2012 · 18:28 UTC
Pretty nice although it felt like it was easy to go infinite and just keep racking up points. Would like to see more gameplay stuff like obstacles and increasingly faster movements or similar. Good job!
🎤 CaptainIcy
24. Apr 2012 · 19:06 UTC
Nice to hear from you, Johan. It is a bit too easy and as I said, the generation of the level needs work. I already worked out a few bugs and am going to update this game for post-LD play. Still working on it, in other words.

@De10ter: I will also tweak the controls, as I said, I rushed it out. They could use some work.
strega
25. Apr 2012 · 08:56 UTC
Cool perspective. I liked the setting a lot. I think making it so you specifically snap to the next wire would add a lot to the game and make it more arcade feeling and fun.
refreshcreations
25. Apr 2012 · 21:48 UTC
Nice little game, it's got the main elements there including some nice sfx and a non intrusive bgm. With the addition of enemies ...err cable tidies? to block your progress and some snappier controls (movement felt a bit slow for me there) It'll add some more replayability. Good, solid entry into LD 23, Well done.
Monkey Armada
25. Apr 2012 · 21:55 UTC
The idea is good but must be extended. Hope to see it developed because could be interesting. Eitherway good job.
TheGamingProject
25. Apr 2012 · 22:02 UTC
Really simple and intuitive. The game ran smooth for me, but I will say the controls seemed unresponsive at times. This may be due to my 'spam-keys' lifestyle, but very fun nonetheless. Good job.
VDOgamez
25. Apr 2012 · 22:28 UTC
I liked the nice arcadey style that this had going. The only problem I really had was that the moving left-right stopped in the middle, unlike the up-down movement, so you couldn't get over fast enough sometimes, and eventually I just picked a side and went up and down. It was also a bit hard to see when the stripped parts were coming, if they were above you because the sparks are on the top, or even more so below you because the lower wire is completely covered.
Wyzfen
27. Apr 2012 · 21:38 UTC
nice idea. maybe some curves?
left-right was slower than up-down, and you could leave the wire to the right.
Jeffalisk
30. Apr 2012 · 22:40 UTC
Nice concept, enjoyed the music & could see it being fleshed out into something quite hypnotic with a bit more work.
amodo
02. May 2012 · 16:27 UTC
Overall, a nice idea and a good start/nice small game. Sorry, I don't mean to sound rude, so first of all: respect and congrats for finishing a complete package :) just my suggestions: Controls need a little bit of improvement and maybe you could generate the levels in a way that it's possible to get a "perfect" score? I think with just a little more stuff thrown in, you could have a great game.
crippledgames
10. May 2012 · 12:52 UTC
good concept, obstacles and increasing speed definitely would of made this better, also i was able to leave the tunnel on the right.
robcozzens
11. May 2012 · 03:11 UTC
Cool idea, but this type of game really benefits from tight controls... i think even a quick tap of the left key should take you directly to the left wire, etc.