Wirepair by CaptainIcy
W, S, A, D, to move up, down, left, and right respectively. You can also use the arrow keys if you like.
The goal of this (very simple and slightly buggy) game is to hit as many "dead" wires as possible. In keeping with the theme (Tiny World) I thought up an idea where you're inside this wire and you have to "repair" the little dead areas on the wires inside the larger wire… if you've ever taken a look inside one of those you'll understand. Not realistic or anything and it's not supposed to be! :D
I am SO glad I finished this. I learned so much making this game, even if it is a pretty simple game, and does have a few bugs. (Such as the random generation of the "dead" areas being a bit dodgy from time to time.)
I rushed it out to meet the deadline. There were a few things I wanted to add, such as lightning bolts that would kill you, working out the more minor bugs (of course) and adding a boost feature. And more GUI, a better menu, and a little intro animation explaining the point.
But oh well, it's still a "complete" game anyways. Perfectly playable and surprisingly… kind of fun IMO. I didn't expect to impress anyone with this, just learn more myself and be more motivated this time around after giving up during LD22.
Anyway, enjoy. I'm glad I'm finally done so I can start playing all these awesome games I've been seeing people post WIPs of the past two days. This has been a great Ludum Dare for me, and from what I hear from friends and other devs, it was for them too.
See ya!
The goal of this (very simple and slightly buggy) game is to hit as many "dead" wires as possible. In keeping with the theme (Tiny World) I thought up an idea where you're inside this wire and you have to "repair" the little dead areas on the wires inside the larger wire… if you've ever taken a look inside one of those you'll understand. Not realistic or anything and it's not supposed to be! :D
I am SO glad I finished this. I learned so much making this game, even if it is a pretty simple game, and does have a few bugs. (Such as the random generation of the "dead" areas being a bit dodgy from time to time.)
I rushed it out to meet the deadline. There were a few things I wanted to add, such as lightning bolts that would kill you, working out the more minor bugs (of course) and adding a boost feature. And more GUI, a better menu, and a little intro animation explaining the point.
But oh well, it's still a "complete" game anyways. Perfectly playable and surprisingly… kind of fun IMO. I didn't expect to impress anyone with this, just learn more myself and be more motivated this time around after giving up during LD22.
Anyway, enjoy. I'm glad I'm finally done so I can start playing all these awesome games I've been seeing people post WIPs of the past two days. This has been a great Ludum Dare for me, and from what I hear from friends and other devs, it was for them too.
See ya!
Ratings
| Coolness | 24% | 955 |
| Overall | 2.73 | 583 |
| Audio | 2.73 | 327 |
| Fun | 2.27 | 716 |
| Graphics | 2.80 | 479 |
| Innovation | 3.13 | 342 |
| Theme | 2.87 | 514 |
The second score is your score, obviously.
The third is your time. ;)
Moving up/down was really hit and miss for some reason, often having to hold or press several times to get a response though left/right was fine.
Moving around was generally a bit of a chore, perhaps if it followed the cursor instead.
@De10ter: I will also tweak the controls, as I said, I rushed it out. They could use some work.
left-right was slower than up-down, and you could leave the wire to the right.