Reshape by Mantlair
Shape the bricks by rotating and painting them. Match the target formation to win on each level.
-- Details About Mechanics --
- If you move to blocked areas(pink-ish ones) you lose. You can undo the last move.
- If you touch to a brick from a connectable side the brick sticks to you.
- Paint cells paints the brick above them. You must match the colors of the target.
- Rotator blocks turns you 90 degrees. You must match the rotation of the target.
- In order to win you must macth the target exactly. Block Type/Color/Rotation, and empty cells must be empty. (I am aware you always get enough bricks to get by. I thought I could make morelevels using that mechanic.)
-- Controls --
Arrow Keys: Move
U: Undo (You can undo only one move at a time.)
R: Restart
Escape: Return to menu
I wanted to make more levels but there was no time left for it B(.
Current levels can only give an idea about how much complex levels can be made with this mechanics. I am happy I ended up doing this game. It fits my skills much more in comparision to the other ideas I had. Anyways have fun!
`Heart` is meant to be the final battle of the game(at least for now). Tell me if you beat it.
-- Tools Used --
- Unity
- Paint.net
- Grid Editor Tutorial ( https://m.youtube.com/watch?v=fFtyqPEGezE )
Linux/Mac builds are up. (They are untested. Write if you used one please.)
And maybe, maaaybe there will be an Android build too.
Leave a comment if you are interested. I will reach you when it is here.
-- Details About Mechanics --
- If you move to blocked areas(pink-ish ones) you lose. You can undo the last move.
- If you touch to a brick from a connectable side the brick sticks to you.
- Paint cells paints the brick above them. You must match the colors of the target.
- Rotator blocks turns you 90 degrees. You must match the rotation of the target.
- In order to win you must macth the target exactly. Block Type/Color/Rotation, and empty cells must be empty. (I am aware you always get enough bricks to get by. I thought I could make morelevels using that mechanic.)
-- Controls --
Arrow Keys: Move
U: Undo (You can undo only one move at a time.)
R: Restart
Escape: Return to menu
I wanted to make more levels but there was no time left for it B(.
Current levels can only give an idea about how much complex levels can be made with this mechanics. I am happy I ended up doing this game. It fits my skills much more in comparision to the other ideas I had. Anyways have fun!
`Heart` is meant to be the final battle of the game(at least for now). Tell me if you beat it.
-- Tools Used --
- Unity
- Paint.net
- Grid Editor Tutorial ( https://m.youtube.com/watch?v=fFtyqPEGezE )
Linux/Mac builds are up. (They are untested. Write if you used one please.)
And maybe, maaaybe there will be an Android build too.
Leave a comment if you are interested. I will reach you when it is here.
| itch.io(Windows/Linux/Mac/Source) | https://mantlair.itch.io/reshape |
| Old Prototype Thingy | https://www.dropbox.com/s/3cgnzbxqwry39yw/TestDemo.zip?dl=0 |
| Timelapse | https://www.youtube.com/watch?v=F1aBiecbrH8 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=49861 |
Ratings
| Coolness | 54% | 3 |
| Overall | 3.41 | 289 |
| Fun | 3.41 | 264 |
| Graphics | 2.67 | 654 |
| Humor | 1.82 | 588 |
| Innovation | 3.39 | 300 |
| Mood | 2.37 | 740 |
| Theme | 3.56 | 331 |
It took me about 3 minutes to figure it out!
Love it! :D
it took me time to figure out what to do, maybe put solution gif as ingame tut?
I had to give up on frog though, I'll see if I can solve it later.
Good work!
Tebrikler. Oyunu 莽ok be臒endim. Kendini geli艧tirmeye devam et, bilgisayar oyunlar谋 kariyer yap谋labilecek bir alan.
I like the idea, you should definetly implement infinite undos and not letting the player do invalid moves, if the movement is invalid just undo the move yourself!
Also you don't have to include the .pdb files in your archive. These are just debugging symbols.
To the game: Very well done puzzle game, I liked it a lot. I'm still working on the last two puzzles.
As already said, multiple undo steps would be nice. Also there seems to be a bug when docking multiple shapes at once not all are highlighted immediately.
I really like the variety of puzzle elements and how they nicely fit together.
Still, pretty nice entry, especially given the timeframe. Good job. ^^