Desire by zazery
"This land is too small and we desire so much. Help us fulfill our desires at the island of Desire"
Desire is a citizen placement game where you try to fulfill everyone's desires as best as you can on a tiny, yet bigger than where they started, island. There are different kinds of desires.
Important: If you manage to play through until the end, your score will say 0 until you place the final citizen. If you click on the raft instead of the citizen the game will restart.
Desire is a citizen placement game where you try to fulfill everyone's desires as best as you can on a tiny, yet bigger than where they started, island. There are different kinds of desires.
Important: If you manage to play through until the end, your score will say 0 until you place the final citizen. If you click on the raft instead of the citizen the game will restart.
Ratings
| Coolness | 52% | 3 |
| Overall | 3.45 | 160 |
| Audio | 2.28 | 509 |
| Fun | 3.00 | 325 |
| Graphics | 3.34 | 233 |
| Humor | 2.33 | 369 |
| Innovation | 3.97 | 41 |
| Mood | 2.95 | 287 |
| Theme | 3.62 | 132 |
You may want to, and this is just me thinking out loud here, but perhaps name the next three to come out and display them on the side in a Tetris manner? Would give the player a little bit of understanding what they might want to plan for.
Graphics are good and clear. The player sprite needs some work, though. Needs more character. I would also try to convey the desires with icons or some other manner. Text is pretty hard.
Overall good take on the theme, worked well and was fun. Maybe make the island smaller. One game took so long, that I didn't feel like playing another round.
BTW, I'm on an iMac and tried it in Safari and Chrome.
@robocozzens - That's a very strange issue. I developed the game using my Macbook so it should work on a Mac.
the idea is very cool though, and i like the presentation!
Good work :)
Would be nice if the size of the game board was adjustable, as I didn't really want to play a 64-turn game (but I did anyway :P). Good game otherwise!
At some point I started dropping people randomly and found my scores were at least as good as when I considered each placement carefully.
Nice artwork. Worked fine on OSX Lion.
I think it would be fun if the grid was much smaller. You could give the user the option to choose 3 difficulties with different grid sizes and people desires, maybe in level one people just desire to be on a specific color and near 'n' amount of people.
The board is really big, took a while to fill it and evaluate goals.
With animations (waving at desired people? interacting with environment tile? -- generally showing appreciation/disappointment to placement v. specific desires), extra graphical polish (outfits associated with names, perhaps, for faster visual identification?), more sounds, and a few board variations, this could be a pretty strong little mobile game. Quite diverting as-is, too.
Sorry about all the text issues and the 1024 height resolution. I'll see if I can fix that and upload it separately.
@Several: Waving at desired people is an excellent idea. I was struggling with how to do that!