Matrix Creatrix by piman

[raw]
made by piman for LD23 (COMPO)
The job of a goddess is tricky. Gather elements from the void to fashion worlds full of air and water, supporting life. Create as many as you can. Find all life a home to move onto the next plane of existence.

This game was made with Perlenspiel (http://perlenspiel.org/).

Ratings

Coolness 78% 2
Overall 2.68 618
Audio 2.51 418
Fun 2.55 584
Graphics 1.80 866
Humor 1.87 619
Innovation 3.45 191
Mood 2.23 701
Theme 2.50 678

Feedback

datahaven
23. Apr 2012 · 10:10 UTC
Interesting concept - took me a while to work out how to play, but I found the game relatively straightforward once I knew how.

Perhaps some more player hand-holding might be a good idea?
davidllanos22
23. Apr 2012 · 11:14 UTC
I was't able to finish :c I LOVE that random chords that are being played when you make a world :D
Lidfrid
23. Apr 2012 · 11:19 UTC
The concept is very cool!!!!
I don't like the fact that are only cube...spent a little more on graphic, and the game would be very cool!
mikolalysenko
23. Apr 2012 · 20:16 UTC
It's very... weird. I don't quite get what the rules are. Sound was nice though. Always refreshing to get a break from sfxr :P
Shigor
23. Apr 2012 · 21:07 UTC
Very interesting concept (4 stars for innovation), as a logical puzzle it's not bad. Currently it's not that interesting to play more, but it's a concept which could be (maybe) expanded into something good.
Gremlin
23. Apr 2012 · 21:13 UTC
I'd prefer to have some more feedback on how well I'm doing, but it is a clever basis for a puzzler.
mimshwright
23. Apr 2012 · 21:15 UTC
Like the concept.
TheGamingProject
24. Apr 2012 · 21:33 UTC
I like your concept
Kimau
24. Apr 2012 · 21:36 UTC
A nice twist on a classic match 4.

Symbols or more feedback would have been nice. Just felt like the payoff was kinda small.
Fireblend
25. Apr 2012 · 13:19 UTC
Steep learning curve (although I think this could be easily fixed with a tutorial of some sort). Nice idea and concept, and there's a lot of room to expand upon! Good job :)
gritfish
25. Apr 2012 · 13:24 UTC
Really cool puzzle idea - easy to get the hang of, but there's some depth there... didn't realise you could include the fire squares until a few levels in. Adding more elements later would add some real complexity to the game.

Would have loved some graphical feedback to go with the cool piano chords, but there's only so much you can do in 48 hours. :)
MinerCraftGuy
25. Apr 2012 · 17:10 UTC
Funny game, keeps you searching for more possibilities
strega
25. Apr 2012 · 17:28 UTC
Interesting. I few control descriptions would be much appreciated for other players. I really wanted to be able to unselect specific blocks rather than have to reselect the entire thing.
Evil Sandwich Studios
25. Apr 2012 · 21:17 UTC
Good concept, but with a not so good result, in my opinion. It took me some time to figure out how to play, which could be fixed with some graphics and a tutorial (different from the small text you've written).
There is very little feedback: does the game have an end, are the levels really increasingly difficult or they're just randomly generated? etc
Apart from the initial problem of understanding how to play, I found it difficult to loose (if it's not impossible at all).
Finally your sound didn't work for me, I had to play the nosound version. But I believe it's good from what I see in the other comments..

Inês Almeida from Evil Sandwich Studios
the8donut
25. Apr 2012 · 21:40 UTC
Very weird game, but interesting concept.
vigrid
30. Apr 2012 · 21:51 UTC
Interesting puzzle game - definitely a kind of game I'd like to have on my phone - port it!
azurenimbus
03. May 2012 · 00:01 UTC
Very intriguing game. I liked it. Surprisingly, I had performance issues on Safari, but other than that, great entry.
Rabbits...
09. May 2012 · 14:53 UTC
I made nine then ran out of water...You should make the game end when you run out of possible choices...overall very fun though..
Raptor85
11. May 2012 · 22:44 UTC
interesting but the gameplay isn't very obvious, took a while to figure out.