FlyAway! by korri

[raw]
made by korri for LD23 (COMPO)
This game have many bugs. Have fun!:)

WASD/Arrow - control
Lcontrol - jump
Space - tractor beam

Ratings

Coolness 35% 824
Overall 2.05 855
Audio 2.38 471
Fun 2.16 751
Graphics 2.11 796
Humor 1.50 748
Innovation 2.11 779
Mood 1.94 807
Theme 2.06 826

Feedback

Zamando
24. Apr 2012 路 09:45 UTC
Good concept, but as you probably already know you should work on the gameplay, alot. Also, how the hell does a rocket jump? :)
馃帳 korri
24. Apr 2012 路 12:37 UTC
I don't know:) But it's the only way to hide my worse collision detection.
4urentertainment
25. Apr 2012 路 11:14 UTC
Well, I got stuck in the ground several time. Also is there a goal? I found the human but then..nothing happened.
馃帳 korri
25. Apr 2012 路 16:48 UTC
There is no goal. You may fly in space system, land on 10 planet, pick up humans and barrels.
TenTonToon
26. Apr 2012 路 13:28 UTC
Kinda confusing... not having a clear goal, even if the goal is to just wander around, makes it difficult for me to get into it.
Nice idea, though!
Rex Peppers
26. Apr 2012 路 14:28 UTC
Can't play it on my mac.. /sadface
caranha
26. Apr 2012 路 14:49 UTC
That is an interesting Idea. I like it that you added both in-planet and in-space physics.

That said, there is not much sense of objective in game: How many humans are there in each planet? Did I forget someone? How many humans are there in the universe? If there was a "X/Y" counter of people saved, the game would have a lot more appeal (there would be a goal to aim for!)

Thanks for the game!
馃帳 korri
27. Apr 2012 路 04:04 UTC
@TenTonToon On first planet only one human. And when you land, people appear randomly.
@Rex Peppers i don't have build for mac, becouse i don't have mac:)
@caranha I have stuck with collision, and don't think about usability =c
Thanks for comments, guys!:)
BlackBulletIV
01. May 2012 路 08:29 UTC
The bugs with physics and collision really make it hard to play. The concept's there, it just needs to be ironed out and polished.
uberneen
02. May 2012 路 21:53 UTC
It starts out as a neat take on a lander game, but no real meaningful gameplay ever develops out if it.
Add a base and some win conditions and you have a pretty solid game.
demonpants
10. May 2012 路 23:31 UTC
Looks interesting, but I am on a Mac.