Tiny Man by Dreauw

[raw]
made by Dreauw for LD23 (COMPO)
-- Story
"Tiny Man is the story of Julien who just discovered a tiny world where you can become small"


-- Tools
For this game, I have used FlashPunk & as3sfxr.
Also, I have used Audiotools for the music and Tiled for the map.


-- Tips
- For use the double jump, press the jump key (arrow up or W) and release it when you are high.

- Don't be big if a wall is above or close, the hitbox is big too.


-- Other
The game was made in 23 hours.


Thanks for playing !

Ratings

Coolness 73% 3
Overall 2.76 562
Audio 2.62 367
Fun 2.56 578
Graphics 2.41 677
Humor 2.29 395
Innovation 2.85 468
Mood 2.50 543
Theme 3.56 155

Feedback

Rabbits...
22. Apr 2012 · 09:04 UTC
In my opinion you kinda phoned it in early...But the game does convey the theme nicely and it is pretty coherent(I'm surprised I can spell that a two in the morning)Overall I like it...
SidetrackGames
23. Apr 2012 · 07:54 UTC
Agreed, could have needed some more work, but it is very much in tune with the theme so :)
jeroenimooo
24. Apr 2012 · 08:06 UTC
Changing between big and small is real cool, sometimes i get stuck when getting big, but yeah fun game :)
callidus
24. Apr 2012 · 08:11 UTC
Solid little platformer, the big/small shift is interesting though most of the time I'm just small and shooting anything close. Nice use of the theme
yanmania
24. Apr 2012 · 08:12 UTC
Great idea, hope you'll do some more work on it once the compo is over!
schnerble
24. Apr 2012 · 08:20 UTC
Quite a cool idea. I would've liked it if the acceleration was a bit faster, as it made the jumps a bit more awkward, and I kept getting stuck in the water, which was easy to miss. Nice work though.
tacograveyard
24. Apr 2012 · 14:23 UTC
I really liked the game, but the controls felt a bit sticky. If the acceleration was adjusted it would be great.
MyFrosch
24. Apr 2012 · 15:56 UTC
Cool game. I think you could run a little faster and when you're big, they will sometimes hang.
zkenshin
24. Apr 2012 · 17:14 UTC
Again could have used some more work/balancing, but nifty idea all the same.
pythong
24. Apr 2012 · 17:17 UTC
I got stuck when growing :P
but i like the idea
aaronsnoswell
24. Apr 2012 · 17:17 UTC
Not too shabby! I like the theme you went with - the big / small idea is cool, though could use a bit more work - I think it would be better if there is a wall above your head, you don't go big at all. The controls were a bit hard to master, but fun nonetheless. Well done!
edg3
24. Apr 2012 · 17:19 UTC
I like the concept overall, but I found it impossible to double jump, and when I tried to go big (like I had to to get through the first cave) I got stuck and died. Nicely done.
derosa
24. Apr 2012 · 17:20 UTC
Interesting and fun, but the controls fail sometimes. There was a moment in which I could not jump at all...
MattTyson
24. Apr 2012 · 19:50 UTC
Pretty fun :)
Gameplay is cool and art is not bad. I wish you had more time.
marudziik
25. Apr 2012 · 20:53 UTC
Nice idea and consistent graphics, but controls are a little buggy.
Ben
27. Apr 2012 · 01:44 UTC
Very nice, love the idea. The bee was a bit random I thought and it passed me by somehow and kept going out of the map. But other than that, very good concept, very fun, and great job!
gnx
27. Apr 2012 · 07:47 UTC
I don't feel like the level design really compliments your mechanic.

Also the jump control is very stiff and hard to feel comfortable with.
scoopsy
28. Apr 2012 · 19:36 UTC
I like the idea a great deal, but I found the mechanics of playing the game challenging. In other words, I found myself challenged more by the controls and interface than by the game itself. Good job though, congrats on the completion!
Jim Haslett
28. Apr 2012 · 19:36 UTC
the acceleration to move was difficult to get used to. I missed a lot of jumps because of it. I couldn't figure out how to get out of the water either, so I got stuck quite early.
FrankTheTank
28. Apr 2012 · 19:37 UTC
I think the controls need a bit more tweaking, but I really like the original idea!
Evil Sandwich Studios
28. Apr 2012 · 21:24 UTC
It fits into the concept very well and its very cool and fun to play. I guess that you did a wonderful job for just 23 hours, I think the game would be near perfect with a little tweaking of the mechanics and some other minor stuff.
summaky
02. May 2012 · 14:02 UTC
I got stuck most times when I turned big and sometimes I didn't even see the water, which turns out is deadly because I don't seem to get out.
angrygeometry
02. May 2012 · 21:37 UTC
cool mechanic, but the level design and slow physics let it down i feel. jumping felt slow and difficult at times. i liked the variance as it went along though.
philhassey
05. May 2012 · 00:32 UTC
Controls seemed a little wonky to me, but I liked the general gist of things :)
Datamosh
08. May 2012 · 03:12 UTC
I could not jump anymore when left the cave.
The game looks good
Sodaware
11. May 2012 · 13:58 UTC
The momentum is a little off, which makes the early parts a little harder than they should be. Also, the controls were a little uncomfortable and I would end up hitting CAPS instead of shift. I do like the mechanic though, and I think with a little more polish it could be a lot of fun.