Rock 'n' Slash by BlackBulletIV

[raw]
made by BlackBulletIV for LD23 (COMPO)
Rock 'n' Slash is an arcade where your goal is to stay alive and increase your score by killing enemies with your gun and sword.

I'd say the man-hours invested in development is somewhere around 19 to 21.

Note: To get the source code submitted to Ludum Dare, go to the tags section in the GitHub repository and download ludum-dare.zip.

Ratings

Coolness 79% 2
Overall 2.73 583
Audio 2.72 336
Fun 2.82 427
Graphics 3.25 265
Humor 2.08 516
Innovation 1.98 830
Mood 2.54 529
Theme 2.93 493

Feedback

binary_girl
22. Apr 2012 路 23:48 UTC
good stuff man.. love the background :)
馃帳 BlackBulletIV
23. Apr 2012 路 00:49 UTC
Thanks :)
SidetrackGames
23. Apr 2012 路 07:37 UTC
Nice, would have been awesome if the background were parallax, and maybe some foreground elements!
馃帳 BlackBulletIV
23. Apr 2012 路 08:45 UTC
Yeah, but the camera doesn't move, therefore rendering anything parallax useless. If the camera moved, then that would be a great effect.
LukeRissacher
23. Apr 2012 路 09:35 UTC
Cool - feels a little like Kung Fu for the NES :)
kirbytails7
23. Apr 2012 路 21:13 UTC
Pretty fun! Also, I also found a bit of glitch where killing an enemy with the gun and immediately punching where it was gives points for both.
馃帳 BlackBulletIV
23. Apr 2012 路 21:42 UTC
Thanks for finding that glitch kirbytails7. I'll make sure to fix it in further development.
Milo
24. Apr 2012 路 02:30 UTC
The experience of playing this game is very cohesive. The graphics are polished and the audio suits the game. I enjoyed playing it a few times, but it doesn't seem to have a steep enough difficulty curve. So long as you kill everything with your melee attack and don't jump over stuff, things stay pretty easy.
馃帳 BlackBulletIV
24. Apr 2012 路 02:52 UTC
Thanks. If I remember correctly, it takes 90 seconds to reach full difficulty. At something like 70 seconds groups of enemies will have three, instead of two, enemies each. I hardly ever get to full difficulty, but that's probably because I do crazy stuff like mid-air backstabs.

Some say it's too hard, some say it's too easy. Might need a steeper difficulty curve, or different difficulty levels.
Cambrian_Man
24. Apr 2012 路 02:57 UTC
I got a score of 582! Would've liked to see more... stuff, but that's how Ludum Dare goes. Pretty fun 'little' game, everything felt good and ran well.
Orni
25. Apr 2012 路 14:34 UTC
survival games are always fun
so there wasn't much to screw up to begin with - but this is a solid little hacky survival game , well done
schattenkind.net
25. Apr 2012 路 15:11 UTC
I like the chiptune music. A two player option would be nice.
馃帳 BlackBulletIV
25. Apr 2012 路 21:54 UTC
Orni:
Thanks. I assume you mean there weren't enough enemies right? That's definitely a problem. I think I made the game too easy in the earlier stages as a reaction to my habit of making games far too hard.

shattenkind.net:
Indeed, although it would be a little squished on the keyboard. As you would expect, a lot of factors prevented that from happening in the time frame.
MadGnomeGamer
26. Apr 2012 路 03:13 UTC
230! Very addictive; a fun n frantic of minutes of button mashing.
AlwaysGeeky
26. Apr 2012 路 16:51 UTC
I loved this!! really nice to play and fun :)
elektron
27. Apr 2012 路 23:51 UTC
Nice, but it would benefit from more enemy types and an increased difficulty.
chinchang
29. Apr 2012 路 14:49 UTC
wow...this was fun. But I think some powerups or something like that could have made the gameplay more solid. Nice wrk though! luv the bg.
gritfish
30. Apr 2012 路 12:08 UTC
Agree on the powerups - shooting felt a little slow. Very fun.
recursor
02. May 2012 路 11:17 UTC
Good graphics, nice style, but as several have said, the shooting could be a bit quicker. Perhaps a powerup that increases shot speed.
馃帳 BlackBulletIV
03. May 2012 路 03:25 UTC
Thanks for the feedback guys. Powerups definitely sound like a good idea.

I slowed the shooting down to balance things out and to give melee more prominence. If it was semi-automatic then you'd just be taking enemies down everywhere. But perhaps I could then just add more enemies and let melee take a back seat; I don't know. Difficulty is a tough thing to get right.
Pierrec
03. May 2012 路 18:25 UTC
Hard, but good!
deejorg
04. May 2012 路 15:18 UTC
Nice game, although after a few retrys i gave up on the shooting, doesn't seem to respond well enough in terms of timming.
馃帳 BlackBulletIV
05. May 2012 路 05:21 UTC
deejorg:
You're right. I realised that after a while, and its fixed in the version I'm working with right now.
Puzzlem00n
08. May 2012 路 23:01 UTC
Nice game! In terms of balance, it was real nice, as I felt the gun and melee weapons each have drawbacks. The gun takes a few shots, and the melee has a very small window of attack. Nice job there.
馃帳 BlackBulletIV
09. May 2012 路 11:39 UTC
Thanks a lot!
azurenimbus
10. May 2012 路 03:29 UTC
Very nice, solid game. Took me a little while to figure out the obvious: the enemies also died with two bullets. It's interesting how something that simple can change the way you play a game.

I found it to be quite addictive.
23
12. May 2012 路 07:14 UTC
Fun little game. Be interesting to see it with a scrolling background (even if the camera doesn't move) and some variety in enemies and weapons.